Originally Posted by
LineageRazor
When I first started tanking high level dungeons, I was content to pull mob packs one at a time. Frequently, though, the randoms I played with expressed dissatisfaction, and wanted me to pull more to get the dungeon done faster. Peer pressure aside, I was willing to give it a shot because doing these dungeons over and over was pretty boring, and I figured it'd spice things up a bit.
It DOES. Daily Roulettes are MUCH more fun when you push the limits of what you and your healer can do. Every time you get a new batch of random players, it's an interesting game to work out just what they're capable of. How many mobs can I gather and tank while leaving enough room for error just in case the healer or one or both DDs are a bit under-par? How many mobs can I actually hang onto if the BLM turns out to be a lunatic with full ilvl 110+ who thinks Quelling Strikes is for pansies?
In the worst case, a wipe happens. Not a huge deal. Sometimes a healer will ask me to slow down because they're inexperienced or don't have sufficient gear, and when that happens, I do slow down. But when given the choice between crawling and flying, I'm gonna fly! Not because I'm in a hurry, but because it's FUN!