If they intended it to be finders keepers they would of put a claim system in the game. QED.
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If they intended it to be finders keepers they would of put a claim system in the game. QED.
They would complain about it being capped though technically you already have a cap on tomes. Perhaps make it so you only get credit (full) on each NM mark per week. After you have gotten full credit for a NM next time you won't be able to attack it. The only time you can attack it (NMs that are non soloable) is if you are in a party with atleast one player who still needs full credit for that mark for the week. Otherwise ppl will still pull marks they already got credit for just to harass others.
Marks shouldn't even be able to be reset honestly. If you didn't get there in time, tough shit, plenty of other Bs and As. There comes a point where you can't wait for everyone because contrary to what people want to believe, you can't get credit on a mob that won't even load on your screen due to the ridiculous amount of people showing up. The Horde imposing it's rules on the people that aren't part of the group is just wrong, plain and simple.
They should just put a barrier in place that would prevent a reset when you engage the mob.
Not when the Romans are clearly idiots.Quote:
When in Rome, do as the Romans do.
Waiting for more than a couple of parties before engaging a B is foolish IMHO. You risk screwing your group our of full credit by doing so, what sane leader is going to do that to their group?
Resetting is a terrible habit that just wastes people's time. Get enough people, kill it, end of story. Don't cry over 5 seals.
No, my thought process (especially with a B) is to kill the damn thing before hundreds of people rock up and potentially bone me out of credit. Why is someone teleporting in from halfway around Eorzea entitled to credit from the hunt I found? They aren't, it's a rule that's been made up by hunt shells. Thankfully the hunt shells on Tonberry aren't quite this entitled, but there are quite a few individuals who seem to share this warped view of the world.Quote:
If your thought process is "I know there's probably a lot of people that are on the way to this, but screw them I want this for myself" Then yes, I see nothing wrong with selfish behaviour being punished.
And technically, the Romans would be the NPCs.
So I guess I'll just camp in town and ask everyone that walks by to go talk to you and then come back and inform me that they did in fact talk to you. Or have them check that the crates I'm standing next to are in fact still there.
It would fix nothing, the horde would still zerg to get the logs from A and S and get loads of mythology tomes
on a side note love you godzilla pic lol
As others have said a simple claim system (like XI) or a cap on seals/oils would easy fix this "situation" that the hunts produced.
actually fixing glamour cost would fix this system., 1 piece of glamour cost more seals then a sand. I mean a peice of i70 gear cost the same amount of points it would cost to put 2 jobs in full i90 gear. WTFFF!!!!!!!! how does i70 gear cost 30X( yes 30x not exaggerating that) of i90 gear? including accessories a full set of i90 gear with AS cost at most 400 seals. thats 400 seals to take a job to i90. but to take a job to i70 cost over 5000 seals. i90 cost 300 i 70 cost 5000. I mean WTF seriously.
As it stands, being a "casual" I have yet to get the weekly, the NMs are so over camped and farmed. No one especially hunt ls's want to say when the ToD is let alone allow non members the right to their full weekly credit it seems.
I feel like the amount of frustration in this thread is a testament to just how badly this system needs to be adjusted and rethought.
According to my achievements I've participated in a grand total of 6 Hunt kills since the patch dropped: 1 S rank, 2 A ranks, and 3 B ranks. Aside from the S rank (which was the first and last time I ever want to participate in one of those), the others were all discovered happenstance while doing something in the world with a group of friends. All 5 were pulled without announcing anything to a zone/linkshell/teamspeak, and all 5 were killed as intended for the intended reward. And you know what? It was fun. It's a nice little bonus to just stumble across one of those while you're out doing your thing and to get a few friends to take it down.
The sheer amount of vitriol and hatred that's been born of these Hunts however clearly isn't in the spirit of fun, and it's why inevitably something will change just as Dark Devices was changed for encouraging the same type of behavior. I believe the expression is "win some, lose some" rather than "win some, lose some and proceed with death threats."
Could someone explain how they Reset it?
I don´t get it, the Monster does not react to provoke when not pulled (funny to watch all the time).
Does this Change when pulled? and as far as i noticed, provoke puts you first in Aggro list of your Group, always seems it doesn´t work on other groups... (but OK, obviously do in Hunts)...
Nontheless, I am happy of hunts ... especially after a session this week when another player got 2 Books, said his record were 7(!!) on one Day, with 2 Books on 2 A-Ranks...
Some people really know how to flirt with the RNG,...
Then it is fact, that you can only Hunt A-Ranks and just on a certain off-peak time of the day.. as when the Horde rises to 200+ People, even on PC the Marks beginn to vanish...
So i was thinking, this is really the easy way up to i110 by no skill and only timesinking, thus totally eliminating the worth of this for me. (when i hit Full-90 with my first two classes, this felt awesome)...
So after finishing my one and only to be Novus last week, i totally lost drive, and didn´t sign on for more than 2 Hours this weekend.
So this horrible system did one thing great, then eliminating my need to sign-on on a daily basis... there is nothing left to "achieve", which isn´t doable by grinding anyway.
Your just not getting the point here, the mechanics of these mobs are first come first serve.
The idea that the entire zone be waited on for reasons of fair play is ludicrous with the marks "designed as they are".
Personally I always wait, however as soon as anyone pulls the gloves are off.
Nor do I simply stand in dragonhead and wait for a shout on a naul pop, I farm fleece and atm lvl mnk on fates and watch for it, if I don't get there in time, I just didn't get there on time, and raging about it by anyone for any reason is infantile.
These mobs are random location spawn, and by this reason alone they are not "everyones" mobs.
I am also "still" seeing that myth/soldiery "must" be removed from hunts, this "must not" be done, they can change the spawn and claim mechanics as well as raise rewards elsewhere but deleting rewards from hunts now will raise a storm of dissent that will drown out hunt complaints completely.
Giving players things in video games and then taking them away again always ends very badly.
I agree the rewards are too high without either currency or spawn/claim caps, and even that myth/soldiery/sands shouldn't have been part of them anyway, but you people asking for them to be removed now are just asking for a lot more rage about this issue than already exists.
Isn´t this gettin ridicoulous? ah yes, the Topic states it ^^
Who gave you the right to decide how the entire server plays?
You're missing the point completely btw. I don't have to follow your LS/FC/TS/covent etc rules, because I am not a member. You can't make the entire Server follow the made up rules you all came up with. SE didn't say we had to kill these mobs in groups of 100+ players. SE didn't say, they expect the entire server to descend upon them like a fat kid on a birthday cake. SE said these were for small bands of adventures to claim and kill together. They fully intended for maybe a group of 3-4 people to see a mob, and maybe /FC or /l or even /sh and a couple more ppl would come (as in like 4-10 not 400), and join in. SE didn't even say 'you must wait for all to arrive' If someone is killing a mark, and you join in, and do enough damage, guess what? You get the full reward. I've done it. So resetting because someone happens to have it at 70% health really is a nasty, toxic thing to do. If you start attacking it, you'd get credit plain and simple. If the 100's of others didn't get there in time. Too bad. That's how life works, be there on time, or miss out.
As to resetting once some one does claim it...SE DOES have a stance on that. It's punishable. If it can be proven, you reset a mob with malicious intent, you'll get a GM on your case. Keep doing it, and you'll likely receive a suspension/ban from the game.
So, if you wanna be a good roman soldier, drop the act.
If you want the claim, be there first. If you miss it, put on your big-girl panties and either /assist those killing it and mop up what points you can, watch them die (if they bit off more than they can chew) and you want to 'punish' or move on to something else.
But in no way shape or form does your 'group' get to decide how the rest of us play. You can decide how YOU all want to play, but leave everyone else out of it.
You're not 'noble' you're not 'helping the server' you're leeches. You're ruining it...the fun, the community, the game....all so you can have some new shinies. (because lets be real, that's the only reason you all do this...you don't find it 'fun' or challenging...watching paint dry is more fun) You want your shinies....and this is the easiest way to do it....take what you can, by any means necessary. But your group doesn't exist to be 'helpful'...at least not to others. It was just a way of 'controlling' the server just enough to get what all your greedy little hands want....and when you get what you want, you'd all sooner point and laugh at some poor bloke soloing a Rank B than help him. Because when you all get what you want from this content, you'll go leech something else. It's what leeches do.
As much as I wish people would wait for me to arrive, Kinseykinz is completely correct in what he says. Those people who are trying to control the hunt and resetting mobs are the toxic players here.
I'd like that post 100's of times if I could, but the one will have to do.
I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to pull the monster he found ? 'No!' says the player in Hunting LS, 'it belongs to us'. 'No!' says the solo player, 'it belongs to everyone (meaning me).'
I rejected those answers; instead, I chose something different. I chose the impossible. I chose... not to hunt.
Only get credited for 10 B's and 5 A's a day. If you go past that limit, you don't get credit outright. (including no chance of book drop) leaving S's out of it as they need a lot of people to deal with and are suitably rare it's still 150 seals a day with a chance of a book. Would stop the whore out. (Numbers subject to change, purely example)
I agree that nobody should be forced to wait to pull a mob. I simply consider it common courtesy, and those who are not willing to extend it to be rude and selfish. Pulling a mob when it's just you and maybe your group when there are several people shouting that they are on the way and desperately trying to assemble a party while running across the map is simply saying "no, it's MY mark and only MY party will get the credit for it because it's all MINE."
There are two possible outcomes of the situation I described.
a) The person waits, and multiple parties are able to obtain credit, leading to 10-20 (or even more on larger mobs) people getting seals instead of 4 and all of them feel pretty good about things.
b) The person doesn't wait, pulls, and laughs at anyone who complains. End result being 4 people get seals and several people with bruised feelings and/or egos.
So explain to me what is so "comical" about finding the first situation preferrable?
If that is how it was intended to be done, why aren't monsters locked to the people who pull them? Nobody, least of all Yoshida, intended the Hunt system to be XI's notorious monsters all over again.
But that's the thing, that's how it was INTENDED to be done. You find it, you kill it. That's the entire friggen point of it. Being able to near limitlessly get Sands/Oils and to a degree Myth, has caused people to become obsessed with the system. So much that they make up rules and reasoning that go against what the system was meant to be and then try to enforce those as law.
Like someone said earlier, do you know why we have locked content in the first place? For open world such as this, you're seeing one of the very reasons it gets locked. People can't control themselves or make sane decisions.
Why does that even matter? You assume they intended for the zerg, while forgetting that not everyone thinks of everything right away. Doesn't mean they intended for it to happen. Having claimed mobs is even worse. The problem we have isn't the system itself, but the rewards. It will still be a boring zergfest until those are brought in line.
Because that was how the content was designed. If you miss it, well maybe you'll get it next time OR you'll get the next A rank in another zone. If all A ranks are down for the next few hours, then do a dungeon or two, maybe even a Syrcus Tower/Second Binding Coil or Frontline's. There is more than just Hunts, you know.
B ranks: I inform my party and we attack the second the eighth arrives. We do not shout. B ranks will be back in an hour.
A ranks: I inform my party and wait for the eighth to arrive before shouting (waiting one minute. Sure, that's pretty short, but hey. At least we let the zone know)
Never seen an S rank so haven't made any party rules for that yet (they usually appear when I'm asleep).
All's fair in love and war.
Except this has not ever happened for me on the few times I have accidentally run across a mark. Since I am not in a party I quickly ask for one and before I can get a reply, which I probably wouldn't since everyone is in pre-made parties, the mark is attacked. NO ONE waits for players who aren't in parties to group up so the mob that runs in pre-made parties does not show the common courtesy that you are asking for.
I understand Yoshi wants us to play together and group up but even of this worked as intended, if you happen to be the ninth player to a mob you are shit out of luck which is stupid.
It's hilarious that in your example you're imposing a malicious intent on the people who found it and are killing it themselves. You seem to have deluded yourself into believing all of the people that are doing it as intended are doing it while cackling maniacally at the people who are missing out.
It's blatantly obvious from the health they had when they were released that you were supposed to either happen upon them, or go hunting with a small group, not call your boy Jaykwon and his 80 cousins to bust a cap in it.
Why is there no c) The person doesn't wait, pulls, and goes back to what he was doing before without needing to involve the rest of the zone in any way.
People aren't all seperated into nice guys and jerks, some people just want to do content with their friends without having to worry about what 50 strangers think.