It's not time. We didn't even reach the first month after the first patch.
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It's not time. We didn't even reach the first month after the first patch.
Range tanks are bad.
Just look at what happened when a Range Tank goes against a Melee Tank
http://fc01.deviantart.net/fs71/f/20...to-d34jsmv.gif
FF11 uses the intended triology of tanks: Paladin (defense tank), Ninja (shadow tank) and recently Runefencer (magic tank). Runefencer failed miserably. However, ff11 jobs are more flexible as Bluemage, Beastmaster, Puppet master or even Dancer and Redmage can be used as tanks. The mechanics of FF14 unfortunately aren't as flexible as one job classification is fixed once that job is considered a dps, healer or tank. I would love to see Runefencer as a tank in FF14 as they would have learned from FF11 mistake. Most of the mobs in FF14 have magical attacks which is why it could be a viable tank. However, most probably Ninja would be the next tank and don't forget there will also be a new healer since you can't have one without the other! Redmage? or Geomancer or even Dancer! Who said a healer needs to be a mage? Dancer could be a new age of healer with its curing waltz abilities from FF11. Or even Corsair with elemental cards or rolling dice that actually heals! A ranged healer!
Ninja just needs to be the next tank. Games lacking an 'evasion' tank - would fill the void and introduce the 'far eastern flair'.
Samurai Tank please. Surely SE wont mess this up a second time and have it turn a gimp DPS only after 6 years of people not wanting to cap parry due to poor skill-up coding issues.
Ninja wont be a tank.
Lancer tank pls
'Ninja was never meant to be a tank'
And Summoner has never been a DoT fest with a scraggly beanie baby pet before, but now it is. They can do whatever they like with the jobs. Or the community, perhaps.
But it really wasn't - at least the FFXI version wasn't. They were meant to be a DD/debuffer - Utsusemi was meant purely as a 'get-out-of-jail-free-card' if they pulled too much hate (which they inevitably would if played right). As they had all the defense of a wet paper bag, they didn't last long once the shadows went down. Not to mention they no natural enmity generating abilities as well, which further cements the 'not a tank' idea. It was only lazy players that made the Job into something it wasn't intended to be and abused it for it was worth. But I digress.
for godsake.... the ninja it's a killer and a sneaky class.... not a tank... it was a pure nonsense the ninja in ff11... don't redo the same mistake.
the tank in the game have 2 trouble:
1) the look of most of the tank armor are simply ugly... look at this freaking tin can that is the darklight. even the armor from ct look nice on girl and on male it look...weird.
2) let's face it... the class by itself is boring... you simply spamming the same skill over and over... the paladin use the same combo 1 freaking combo! where the other class have more choice.
make the tank more enjoyable and less boring, the armor get a decent look and then you will solve the tank shortage.
i love people that talk of the class and say, yeah it was not like this... indeed the summoner in the Final fantasy solo game are simply using them summon... but in the world of the mmorpg you need more for be viable. time to get your pink glasse off and think a bit.
i will repeat it one more time:
Ninja it's a spy and an assassin, it use the shadow for reach him target or spy the enemy... it's the inverse of a tank that want to be in middle of the melee... a ninja will avoid a big fight if he can...
stop with the ninja as tank... and think a bit.
http://en.wikipedia.org/wiki/NinjaQuote:
A ninja (忍者?) or shinobi (忍び?) was a covert agent or mercenary in feudal Japan. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations. Their covert methods of waging war contrasted the ninja with the samurai, who observed strict rules about honor and combat.
My self invented jobs.
Hoplites - Tank. Requires Gladiator lvL 30 and Lancer LvL 15. Based from the ancient Greek soldiers like the Spartans and the Macedonians, the Hoplites carry a shield and a lance, and serve as elite guards to the Ul dynasty. Guild Base: Ul-dah.
Templars - Ranged DPS with melee capability. Requires Lancer LvL 30 and Conjurer Lvl 15. Guild Base: Coerthas. Elite knight class that serves as enforcers to the Ishgardian Inquisitors, they also serve as Inquisitors themselves and are fanatic guardians of the faith.
Marines - Tank with ranged capability. Requires Marauder Lvl 30 and Archer Lvl 15. Guild Base: Limsa Lominsa. The finest of the Maestrom, Marines are elite soldiers meant to fight onboard ships, serving as protectors of their own, and boarders for enemy ships.
Paladin and Warrior don't interest me at all, if there was a magic or evasion based tank job I might consider playing one.
This game needs Thief or Muskateer before a new Tank
this one is not possible, the skill of the gladiator are with a sword and they have already stated that they will prefer add new class than add new weapon to a class.
outside this you are not that far.
templar: http://finalfantasy.wikia.com/wiki/Templar_%28Job%29
for the marine they talk of something close... but i doubt they will add another tank to the marauder, maybe a dps. gosh a beastmaster or a berserker ^^
ps: in bravely default templar use more a sword than spear but well ^^
Please give us Chuck Norris as a playable job!
http://freedomandprosperity.org/wp-c...es-300x194.jpg
New tank to solve tanking issue? Want DPS? This job/class will be perfect.
Slave Driver: Enslave a player to be your meatshield
Whip: Beats up enslaved player so he tank better
Verbal Abuse: Makes enslaved player depress and therefore more open to your 1337 tanking advice.
Slave Master: Enslave more then 1 more player as your meatshield.
Ego Trip: Cause your enslaved players praise how 1337h4x your dps is and how infeior they are.
Lockout Threat: Blackmail enslaved players over content lockouts, if they don't "learn2tank better".
Through various different games Templars used a variety of different weapons. Earliest I remember were from FFT with Swords, then FFTA's Bangaa Exclusive Templar used Shields. History wise, Templar was a special order that served the church and didn't have a specified weapon of choice as they used Sword, Spear, bows and Maces, practically anything that could have been found in a medieval time. Templar is another special classed Knight rank very similar to that of the Paladin but distinguished enough to be given a separate standing in most MMOs.
I would agree that it could be Tank and it could be DPS. wouldn't know what to base it off of though. I would assume a new class rather than jump up on an old one and double up the Job's standards (Double Tank for Glad or Double DPS for Lancer) Some people wouldn't like them switching up so it would be hard to say how they'd interact with the players.
Judge a dual wielding sword enfeebling tank.
Keep us out this. And "support" would only hurt the game in the long run.
Seeing that taking no damage >>>>>>>>> mitigating damage any day of the week, who can blame you? That said, no, Ninja tanks are iconoclastic to the point they're an eyesore, and I hope they stay in FFXI forever and never darken our doorstep.
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On topic, you can't make a halfway tank because that new tank has to be interchangeable with PLD and WAR. WAR+New Tank and PLD+New Tank has to be as vaible as PLD+WAR currently is. More tanks with different aesthetics and mechanics is something I'm all for. I've mentioned SAM, BST, and Mystic Knight being excellent candidates for tanks with enough flavor to stand apart from PLD and WAR while possibly drawing players to them due to said aesthetics.
As an aside, the bigger problem with tank design moving forward is the inclusion of Hallowed Ground and now Holmgang. There's two possible outcomes to this problem. You're either going to require the new tank to have an invincibility move or will have to nerf Invincible/Hallowed Ground and Holmgang's mitigation. If you were to leave things as they are and NOT implement an invulnerability move, that new tank is going to suffer exactly what WAR went through when ARR launched.
So many negative comments on having more tank classes, I mean do we want 18505508580750768 dps jobs and 2 tank classes forever? You think que times are bad now. I think honestly oneper genre is a good start, muskmusketeer as a dps. Some sort ofhealer and one tank. And please no ninja, a hopolite like suggested above or you could call it a phlanax sounds cool like the Lancer in tera (my main).
I would love another tank class, because I'm not scared of responsibility like most dps players I'm joking... Or am I?
what we really needs is to improve ACTUAL Tanks , to be more fun and engaging , more flashy too
Paladin : u expect a holy warrior , but the FFXIV PLD lacks the holy ....flash looks lackluster to begin with , circle of scorn looks meh , the buffs animations need to be permanent (if i pop sentinel i want to keep that cool blue ward around me until the spell wears off)
a new 3th combo would be nice , maybe a skill that does dmg and put a stoneskin effect on pld or heal the pld , a passive trait that heals the pld on block (heal % based on block strength so a shield that blocks a lot heal for less and a shield that block less heals for a lot)
Warrior : the changes in 2.1 are nice , but change overpower to a a whirlwind attack and see players hop to warrior , when ppl think in GREAT AXE = whirlwind of death! steel cyclone in 1.0 was amazing animation wise.....
IMHO, we need a support/blink tank or a heavy DPS - something that can actually cover for a tank if he/she fails.
We could have something like Cleric Stance for DPS, which turns e.g. a Lancer into a full tank at the cost of attack power and movement speed - or a Monk/Ninja into an master of evasion for 30 seconds.
DPS are too squishy at the moment.
I've despised the idea of a Ninja tank since the begining. I'm surprised SE actually let it happen in XI. Any other game company would have nerfed their tankyness into the ground. They were ment to be a DPS class, not a tank.
people want ninja, in this aoe ridden game? ya watch as all your shadows are blown away faster than yo can cast.
In one sentence you say Summoner's role has changed from previous games, and I need to get over it.
And in the next, you say Ninja should stay the same, because random definition. Lawl.
Look, you want it to be DD. I get you, that's fine. But the point is FFXIV team took SMN in a very different direction that what most people expected. They can, and potentially will, do it was Ninja too. Better not get your expectations too high. :rolleyes:
No ninja tanks. we don't need a repeat of that mistake. Ninja should never have been capable of Tanking in XI and wasn't designed that way until some clever sod realised they could use Utsusemi for tanking.
I'm all for a new tank, but Ninja should not be it.
the summoner still use him pet, but instead to let them do all the jobs he fight too. indeed it's not perfect but it stick to the lore of the class.
the random definition for the ninja it's what definite the ninja... the moment you blow up the part of hidden in the shadow for make it take all the attention is not a ninja anymore...
a tank need to be the center of the attention... is not a covert agent or a spy or an assassin...
Making a new tank job won't add a bunch of tanks to the que. I have two tanks to 50 both with an il86 gear score and I only tank when LS or FC needs me to, I roll dps any other time. I never que in the DF as tank unless I'm helping someone.
If they made a new tank, I'd probably level it to 50. But then I would grab 7 friends from an LS or FC and que to Crystal Tower. No tank added to que, still a crap ton of DPS in que waiting for pop.
What they need to do is give tanks HUGE insentive to que as a tank solo so some DPS can get a commence window. Right now I run the Daily High roulette and I'm done and I only do that till my myth is capped which is Monday night, same day as reset and I cap in one day in a 6 hour play session.
New Job (kinda) and somewhat akin to the SMN idea.
Class: Beastmaster (or w/e), Job: Chocobo Trainer
You, personally, are not the tank but your chocobo is. Hell, SE already has the chocobo trait lines for healer, tank and dps. Make the chocobo less summonable (so it's not simply dying and then being re-called via greens). As chocobo trainer, you are basically the managing tank, but you would have a few support skills for yourself to cast.
Just a thought.
It's not really a problem. Rolling DPS is the easier rout, so it only makes sense they should wait longer in que. it still has been shortened substantially with 2.2.
To get people who don't tank now to want to tank is solvable by adding another job. I think there are a large amount of people who will play a job they like no matter what role it is. The two obvious choices are ninja or samurai.
I think samurai should and will be a tank. People are going to play samurai no matter what. SE could release samurai as a healer and while people might be upset, they'd still flock to it.
Samurai: 1, 2, 3, 1, 2, 3, special move, 1, 2, 3
Palding: 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, shield lob, flash, 1, 2, 3, 1, 2, 3
Warrior: 1, 2, 3, A1, A2, A3, 1, 2, Inner Beast
Ninja: 1, 2, 3, 1, 2, 3, 1, 2, 3 w/e
See the problem? It's not the classes, it's tanking in general, you more often than not just stand there, mass the same buttons in order over and over, and don't lose agro while wwaiting for dps to kill stuff. Healing and dpsing is way more fun. I only rolled tank because I knew I would be needed and I trust myself to not lag and play well over other people.
probably wont see a new class until first Xpack.
Especially with the way they are rolling out content and the way they keep pushing back things.
That's fine. Ninja was just an easy candidate since it could be copied/pasted basically from FFXI, Even though it wasn't intended to be a Tank. Just like I said Viking cause it just seems like it would fit into the Lore of Ishgard.
Musketeer is going to be the first new job so don't sweat it. As for THF I don't think it will ever see the light of day in FFXIV. THFs abilities that make it a thief really has no use in this game. Mug, Steal, Treasure Hunter, Flee... If they are going to add a Dual Wielding DPS class they should just add Ninja/assassin.
Judge would make a fun Job to play and could fit in with lore. Maybe there could be a Imperial Guild (good imperials).
There have been lots of good idea's. As for the Whole Ninja not a Tank thing, That's fine it was a easy job that could be added to the game without much work.
What I don't understand, considering the weapon philosophy in the game (1 job - 1 weapon type), is how would they add Musketeer as a Job ? Since they will be, hopefully, wielding 2 smaller guns or one big gun, and the base class uses bows. (assuming it's based off of archer)
And even if they would add a new weapon type, how would that fit with all the archer skill that clearly scream "bow users"? (equivalent if it's based off of Marauders)
They'd have to rework how class selection happens too, since now Job is determined by the equipped soul, not weapon. So if you equip a "musketeer's soul" and still have a bow.. hm, what ?
Thoughts ?