You forgot equipping alt-classes. You don't get gear from FATE-grinding. I made a lot of money selling level 30 gear? Why, because BradyFox is a gear check.
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The point of crafting is to make money off of other crafters.
They have introduced crafting materials that drop in mid-level dungeons. These are required to craft some items, they could easily make a percent chance that chests in Coil dropped similar crafting materials for crafting higher level items.
To make it interesting, have the crafted item just be a shell and add items to the Myth vendor for adding stats (maybe special materia slots) of your choice so you can customize the main stat and secondary stats for the item the way you would like.
You would have the same concept as today for casuals and raiders, but now you've added some variety.
To craft stuff :)
Generally, no. Again, the only time you come close is with accessories and to a lesser extent Vanya. The reason you have accessories that come so close is that accessories are comparatively simple. They give a capped primary stat, a capped secondary, and an uncapped secondary, all with fairly low caps. Throwing a bunch of extra materia on there lets you cap an additional two or even three stats, which adds quite a bit to the value of that individual piece. Try to do that with a Heavy Darksteel Flanchard, however, and you'll meld 5 pieces of Heaven's Eye III and still fail to match the 43 offered by Darklight.
I have no fewer than 1200 myth tomes used and no more than 2625 philo tomes used -- I'll let you guess where the missing stuff is. You're taking the lazy ad hominem route. Grow up.
I buy hq gear for botanist and soon to be weaver since they don't drop in dungeons.
But when it comes to field gear....I'll let quests/dungeons provide for that.
Other than materia melding itnis not too profitable in my server. HQ gear typically sell between 5k-10k more or less depending on the competition. Hell, I once got a lv 40 tool for <3k
As of now gathering mats is a lot more profitable without spending any gil. A win win for me
...but it doesn't though. It's not instant at all. If you want to (reliably) craft HQ 2-star gear, you have to:
1) Get your crafting class to 50 (1-2 weeks)
2) Equip your crafting class with all HQ 1-star class-specific gear (can either buy it which is 200k-ish, or make it, which involves levelling at least 2-3 other classes for another month's work)
3) Meld a moderate amount of material into said gear (200-500K plus tipping if you don't have class to meld with high enough, or make your own materia)
4) If you haven't yet levelled gathering classes (2-3 weeks per class) buy the base materials to make your HQ 2-star
5) Oh, you need tome mats, ok, so let's run WP 12-24 times per items you're making to acquire those, or pay another 350-700K gil
So, 4-6 weeks have passed now. In that time, I could've earned 1200-1800 myths and be half-kitted out in ilvl90 gear with the rest darklight, and be some 1.2M gil in front, which I could then use to simply buy the very very few HQ 2-star items that surpass AF2/Allegan.