Defiance reduces damage by 25%, and enmity is damage-based. This means that your enmity is effectively decreased by 25%, then multiplied by 1.5, resulting in 0.75*1.5=1.125.
You didn't lower your damage output by 25%.
100 x 1 = 100
200 x 3 = 600
300 x 5 = 1500
= 2200 threat generated
Same numbers with Defiance
100 - (100 x .25) x 1 x 1.5 = 112.5
200 - (200 x .25) x 3 x 1.5 = 675
300 - (300 x .25) x 5 x 1.5 = 1687.5
= 2640
2475/2200
1.125
So I have!
125 x 1 = 125
250 x 3 = 750
375 x 5 = 1878
= 2750 threat generated
Same numbers with Defiance
100 x 1 x 1.5 = 150
200 x 3 x 1.5 = 900
300 x 5 x 1.5 = 2250
= 3300 threat generated
3300 threat to 2750 threat.
I'm not sure where you are getting the numbers from, but assuming a 1.5x rate with Defiance then it still gets more threat than not using Defiance.
This sentence right here is in itself saying you have problems holding hate without defiance, and without losing hate, how would you find it easier to hold in defiance? If you are also saying your party agrees with you, that implies they pulled hate from you too. I didn't criticize you at all, I just spoke base don what you mentioned, without even directly saying you were playing badly, or unable to do your job. YOU are the one who took it as an attack, and I think you need to just re-read what I posted to see how I wasn't in any way insulting you. All I did was suggest a way to test and see for yourself how Enmity is not what many people say ti is on theese forums. From experience the 3X and 5X from Skull Sunder and Butchers Block, are WAY over estimated, and feel completely wrong.
In fact, I'm going to make a totally separate thread about it today when I do in depth testing with a parser. I know I can hit with BB for ~400 give or take in defiance. So, if Defiance is 2X or even 1.5X On top of the 5X, that should give me from Butchers Block alone, a minimum of 3000 Damage worth of Threat, or at best 4000 Damage worth of threat. Which would basically say all I should ever need per mob is That and Skull Sunder to hold it for it's entire life span, FROM 1 SINGLE Damage Dealer focusing it, and I know for a fact that that is NEVER the case.
No it was a statement about seeing enough movement on the bar to notice a difference. It is not a tacit admission that I was incapable or was having a challenging time holding hate. Those are your assumptions based off the littlest amount of info. Please don't read between the lines just trying to put me down. That isn't beneficial to the discussion.
You're doing math backwards. If you hit for 125 outside of defiance, you'd hit for 93.75 (125 * .75) in it. If you hit for 100 in Defiance, you'd hit for 133.33 (100 / .75) outside of it.
Using your original numbers, it's 2200 (no Defiance) vs. 2475 (3300 * .75, with Defiance) threat.
Umm, Correct me if I'm wrong, but I was under the impression that Defiance is 35% damage penalty, not 25.... or even 20 which it looks like some people are using.
Baseline
100 x1 = 100
200 x3 = 600
300 x5 = 1500
= 2200 Threat
Defiance (1.5x)
100 x.65 x1 x1.5 = 97.5
200 x.65 x3 x1.5 = 507
300 x.65 x5 x1.5 = 1462.5
= 2067 Threat
ALSO! In Game the Defiance Tooltip sayd 25% damage penalty, but looking at Steel Cyclone, it states "Ignores the 35% damage penalty from Defiance". So... Which is it?
"Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity.
Effect ends upon reuse.
Using certain actions while under the effect of Defiance will grant Wrath. Each unit of Wrath increases critical hit rate by 2% and and HP recovery via curing magic by 3%. When five units are stacked, you will become Infuriated. All Wrath is lost when Defiance ends."
As a WAR with Defiance off, Wearing the gear I have on right now plus Darklight DPS accessories, I can easily rip threat off of any tank wearing tanking gear.
My gear is by no means spectacular. Threat will be an even *bigger* problem with the relevant gear to make MRD viable.
So basically Steel Cyclone was never updated in it's tooltip Thanks for clearing that up for me! I quit beta long before jobs were introduced. I agree with the sentiment of Damage reduction being an issue for us, But I do think maybe 10% loss would be balanced, Otherwise, ALL Damage Dealers would be IB Spamming Warriors. =P Immortal DPS! Who needs to run out of an AOE zone if you can IB it. Hehe