Although I'm not for or against the introduction of auto-attack, I'm going to get a good laugh if they implement it and everyone starts complaining about how they implement it because.... well that's what this forum does.
Printable View
Although I'm not for or against the introduction of auto-attack, I'm going to get a good laugh if they implement it and everyone starts complaining about how they implement it because.... well that's what this forum does.
Its all mindless if you think about it, whether its auto attack or mashing #1, the part that has you thinking is the actual battle itself and how you adapt to it. As a gladiator it doesn't matter that you are clicking #1 or waiting for auto attack - what matters is how you hold hate, how you pull the link off your mage, how to use your stamina because tbh even in the game's current state some mob fights require some strategy to take down and I play Gladiator and I hardly attack the mob, I'm always concentrating my efforts on keeping hate on me, therefore whether its auto attack or mash #1, the end result is the same.
What FFXI did wrong is that it didn't give you many abilities to work with, FFXIV already solves that problem and has the player himself, no matter the class he chose, much more involved. Hell they even did good by the mages and built them around a system which allows the mages to attack the mob, throw buffs and heal all at the same time which is just awesome imo. Whether there is auto attack in between all the "hands on stuff" or mashing #1, they're both mindless, its what you do around the battle itself that counts.
I don't see how auto-attack is a step backward. I for one enjoy talking to my party, and even as a quick typist, it is really pressing to communicate how it is now. Along with that, this will actually motivate people to use abilities since right now it's a rather big sacrifice giving up 1-2 attacks in exchange for a buff (for a 30 second battle nonetheless).
I don't see how auto attack would benefit a class like archer at all. If anything, it will gimp the job.
Don't believe me? Look at arc's skillset, you won't be able to use Multishot to it's full potential because you will always fire before you have a chance to stack the full effect. Raging Strike, Hawk's Eye, Quelling Strike, and Scavenge will also be affected, as you will not be able to stack any of those skills like you can at present. When you are soloing, filling a target with arrows is the last thing you want to do when you are trying to bind a target, so the overall usefullness of Close shot and Shadowbind is gone, as you will unbind the target as soon as you auto attack.
In addition, arcs are heavily dependant on ammunition, once your quiver runs out, you are down to throwing rocks, which is only slightly better than doing no damage at all. As such, there may be times when you do not want to fire, such as when you have excess hate, or are hit with blindness, or another accuracy-down effect. Auto attack will just waste ammuntion, and with arrow prices as they are, it could make the cost of playing arc prohibitive on some servers.
I'm sure the pro-auto camp will say something like "they can set up arc like rng in FFXI." Unfortunately, that will not work because in FFXI, Rangers used either knives or axes as their main weapons, with the bow, crossbow, or gun treated as a sub-weapon. In FFXIV, your bow is your one and only weapon by default, meaning that it is subject to the same rules that govern melee weapons, which will include auto-attack once they add it. They may say "they can switch the bow to a sub-weapon." However, the class would no longer be an archer if they did that. It could also be that the developers intend to make ranged classes exempt from the feature, but I'm doubtful of that, since no mention of such was presented in Mr. Matsui's battle notes, or in yesterday's letter from Yoshi-P.
In the end, I'll have to wait and see how the devs set up the new battle engine, and whether or not it can do so without destroying archer's ability to solo or deal damage. I'm not so sure it can be done however.
Simple solution: auto-attack toggle. If you want to play like the old way, you can (especially in the case of arc), if you want to use auto attack (which really is more useful to melee) you can. Don't see how that would add anything detrimental to the game at all.
SquareEnix doesn't have the network coders and MMO programming expertise to make a truly action-oriented combat system like FFXIII-Versus for an MMO, so the best they can do is put in auto attack and call it "strategy combat"
Ha.
Strategy based combat is another way of saying lazy developers.
what it really is ,is all the WoW noobs bought our game an now are pissed because its not as ez as WoW so now they wasted 60-80$ for a game that did have good play style until novemeber left us an went for to WoW for there december release trolling our game saying stupid stuff on the surveys asking for dungeons like wtf i rather grind in dunes for hours then do a dungeon >:l WoW noobs get off our game >:l Thumbs up :D
Not exactly. An action-oriented combat system wouldn't really work for this game. To do such a system, they would have to essentially recode the entire game from the ground up. Mobs would have to change (Abilities, behavior, stats, everything), the battle system would have to be re-done AGAIN, UI would have to be re-done AGAIN, etc etc etc. This isn't the type of game for that type of battle system and it never was from the start. It doesn't mean that they have lazy developers, it just means that they didn't want that in the game.
considering versus is not out, no details of the battle system is revealed, nor can it ever approach the longevity of an MMO. Stop dumping shit and rational.
The biggest against Manual attack is a dumb AI.
Pattern Win, button mashing = win with carpal tunnel syndrome
Button Win, auto attacking = win without carpal tunnel syndrome
If you make a PvP oriented game where dumb AI bashing past time is replaced by a player that can see patterns and counter it, you can make a case.
FF14 has no PvP nor has interest in any reasonable time table. Reason battle system is crap and annoying instead of just crap.
AA goes a long way in making battles fun and strategic. Instead of more buttons, more thinking. You don't need more moves to make it more intelligent. In fact it brings intelligence down due to multi-tasking unnecessarily.
Strategy is nothing more then a plan of action designed to achieve a particular goal. with both manual and auto attack you have strategies so can we get off the whole one having more strategy then the other argument.
nah WoW is easier u dnt have limits to how many quests u can do a day plus they do these dum things called raid which u level up fast on i played WoW for a week straight an got level 50 ez FF>WoW FF14 may not be the hardcore Difficulty FF11 was but its still harder then WoW
Wrong. FF14 is easier than WoW, but it takes more time to do things. Fatigue doesn't make the game harder, but it makes it last longer. As it stands, killing normal mobs is easier and NMs is hella easier. No doubt that WoW is easy (solod to 70 in 2 weeks as a rogue nightelf and another week after WotLK to get to 80) but 14 really is easier. Level limitations do not equal difficulty.
i guess it takes hell alot longer to level any class from 1-50 on FF14 just not as long as FF11 5good hours just to level 1-15 in any of the starter zones solo :l WoW is a cookie cutter game though an id be sooo mad if SE trys to make that into FF14
i even bought collectors an everything even had to wait 1day cuz website was being conjested as they said lol
To people complaining about the coming auto attack...
Do you HONESTLY enjoy mashing your button to spam light thrust or w/e maina ttack you have over and over again?
I would LOVE for the basic attack tobecome automated sao I can pay MORE attention to the skills and timing of my spells.
I dont think FFXIV needs a combat system.
They should replace the combat system with parley so crafters can participate.
No point making a combat system because I want to be able to chat with my LS (this is a social game after all), so a parley system would make more sense.
FF has never really been a franchise about combat anyway.
I'm curious as to see how they will implement it. With such a negative reaction from the majority of the community, it surprises me that they haven't scrapped it. Yoshida must firmly believe that it's going to improve the game.
Majority? I hardly see he majority against this. Just a vocal minority.
The only main thing I can think of to compare having auto-attack or not is this:
Being able to chat while battling. Currently, you don't really have time to do anything except click the mouse button, the 1 key, or the enter key/confirm button on the gamepad over and over. If we have auto-attack, sure, you might be able to let the character battle for you if it's not too demanding on your TP skills, but at least during that time you can chat with your linkshell or friends, or heck, even have time to take a bite out of a snack you have. You can reply to a text you get during a battle. I would rather have a few seconds of free time in between TP skills or job abilities to be able to reply to something in linkshell chat, rather than be forced to click 'attack' over and over and miss out on conversations.
I think having auto-attack would let you have more fun and more freedom. Just my own opinion, of course.
I think it's a step back, too, but I have faith that the dev team can make it work, given the philosophy YoshiP mentioned of fostering high level, strategic play.
Any auto attack system can only help feed a more tactical prosses in battle. Communication is easier as is executing more precise manuevers such as setting of spells/skills with precise timing because we are not concerned if we are hurting DPS with not swinging or using stamina effectivley enough.
Just my take on it.
I'm not really fussed with auto attack either way myself, though to much like FFXI's System could be a bad move.
As long as they don't go for a more generic mmo style cool down on actions and lose the Stamina Gauge (as its one of the few aspects of the game that gives it any Final Fantasy feel to me atm and a good feature imo), I cant see auto attack actively hurting the game in any meaning full way
(I'm playing catch up on all the patch notes and changes since I stopped playing, and started again this week but that's how the latest letter came across, if I'm wrong please correct me.)
I never really had an instance where I was spamming 111111 alll the time. The only time I had that problem was in behest, with 15 people... but that's gone. If they made mobs harder and jobs more defined, we could have stayed with this battle system. But nope, the majority voted (and left)