Originally Posted by
Peregrine
Reward Diversity
-Party bonus: Strength in Diversity. Share the burden of the fight efficiently, decreasing stamina costs. Effectively haste.
Prevent job-stacking synergy
-Eliminate buff preservation on hit 2 and 3 of multishot
-Change archer's heavy shot to a status effect that can be multipliedx3, reduces regain instead of depletes TP.
-Enemy rage mode or enhanced weaponskill activation for damage dominated by DoT or certain types of damage. Enemy protection from 1-shot TKO methods (chi blasting, manaburning, multishot*5).
Eliminate cliché challenge
-Enhance unique gameplay features involved in 20% boss overdrive modes
-Reduce reliance on heavier AoE, more frequent AoE, and 1-shot weaponskills in 20% boss overdrive modes.
-Add status effect doughnut abilities to penalize ranged attack on bosses to compensate for any meleeing AoE's implemented: 1:1 ratio overall.
-Enhance access to key abilities like stun if stunning is implemented as a required tactic.
-Enhance access to true crowd control, or reduce occasions where difficulty primarily lies in the N of the enemy group. Eg: marauder: AoE petrify (pseudosleep). Pugilist: Knockout (single-target pseudosleep). Lancer: Pacify (lock an enemy in a hold, sacrificing your actions to prevent theirs)
Prevent ranged jobs from dominating endgame
-Enhance meleer output. Balance output required for fights to ensure ranged damage is usually insufficient to succeed alone.
-Eliminate TP-feeding argument on bosses that prevent light DPS meleeing
-Provide meleers party strengths that they are actually invited for (Marauder's aren't invited to AoE, or CC, pugs aren't invited to tank)
Eliminate job stigmas quickly
-Respond to warning signs of job impotency (lolmrd comments, anti-lnc arguments, pug is a waste of a party slot, why invite X when there's Y to do it better) quickly, first with verbal acknowledgement that the job is insufficient and that a patch will be produced within 3 months= of the start of warning signs.
Do not allow imbalance to snowball
-monitor Youtube for bragging tactic videos using repetitive styles.
-Edit new: Record setups brought to and results of key battles to monitor for imbalanced shifts in player choices.
-Quickly incorporate player-designed tactics into the game by modifying and approving the tactic officially, or patch an unacceptable tactic. Time frame: within 1 month of discovering the tactics' use.
-Fix all imbalances within a period of level cycling to prevent an entire generation of players levelling a job just for the imbalance and effectively rendering balance correction unpopular by biased participation.