Crappy gifs don't make up for the lack in logic, bro.
http://31.media.tumblr.com/28a4cd362...lh1io1_250.gif
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Crappy gifs don't make up for the lack in logic, bro.
http://31.media.tumblr.com/28a4cd362...lh1io1_250.gif
Apples to oranges. A WAR doing dps while not tanking is obviously going to be higher than a PLD doing dps while tanking. The 20% damage reduction hits a PLD and if the WAR doesn't have to tank they don't run vengeance.
You are still not going to approach the dps of a well played DPS, and the DPS of an Off Tank PLD is actually very close (though they will run out of TP very quickly, or they will pull aggro).
The point is that while tanking, the difference between a properly played WAR and a properly played PLD is quite small. Between 5-20% depending on how frequently you are using inner beast, whether you are using Unchained at all, and how you are using berserk (i.e. only to buff inner beasts or as general aggro/threat increases).
A 20% difference will be extremely noticeable in solo content. It will be less noticeable in a 4 man where the healer is also dpsing considering you out-gear the content. It will be virtually unnoticeable in endgame content where you have 4 dps putting out ~200 dps each.
P.S. you want to talk about fiction, let's talk about 250 DPS for a marauder. There is no way a marauder will even outdps a WAR, given the Marauder will be limited to Garuda or a crafted weapon, which will be significantly less damage than Bravura +1.
#1 - It's perfectly obvious why you go out of your way to put Warriors on a pedestal by the way you conduct yourself in this thread. For you, it's all about the fight. You sort of make it a point to become adamantly aggressive without need. All you're looking to do is get shots off.
#2 - I could have made it a point to say, "Well, then I guess you didn't read the very next sentence after the single one you quoted back to me, which addressed the very thing your comment in reply to my one sentence tried to belittle and clarified my two statements and the reasons for them, so if you're going to cherrypick your fights, make better choices", but then that would have been an attempt from me to actually engage you. Based on 8 pages of comments in here, you're not actually looking to engage. You're looking to do some kind of Warrior strut with a puffy chest. Engagement with you is irrelevant and pointless (which makes me roll my eyes at myself for even typing this out in the first place, because I'm too stubborn to let stupidity get that last word in).
#3 - I find it funny when people sometimes throw around "ad hominem" improperly.
You're the only one remarking about character, still not coming off as an educated poster yet however.
I'm the only one bringing up sufficient justifications and examples to their argument. I'm still waiting for you to do the same.
#youwont #itsfunnytoyoubecauseyoudontrealizeyouredoingit
You mean examples such as being told by a healer that your opinion, based on no applicable experience because you've leveled your own Conjurer to an impressive lv3, that healing Warriors is easier than healing Paladins flies directly in the face of actual healers dedicated to that role saying otherwise, and your response, with all of your non-experience with which to counter, is that they're bad and wrong? Yes, you've brought up so many sufficient examples and justifications.
EDIT: Nice touch with the new hashtag theme you have going.
Warriors while tanking will do 15-30% more single target damage than Paladins will while tanking. As the number of targets increases, so does that percentage.
Warriors DPSing single targets will do about the same damage as Paladins DPSing (but only if you give the PLD the benefit of the WAR's debuff). Again, as targets increase, so does Warrior damage.
but...
Paladins have the advantage in effective hitpoints and ability to reduce incoming damage.
Both tanks are viable in Coil right up until Turn 5. Warriors will require slightly more healing, but fights will be over slightly faster as well, reducing the number of chances for things to go pear-shaped.
Still looks relevant to me based on their comment. The funny thing about words when constructed into a sentence which builds into a concept is that all parts are subject to a review to their claim to knowledge.
Read up on Descartes bro, might do ya some good.
http://upload.wikimedia.org/wikipedi..._Descartes.jpg
Hash tagging in threads is pretty lame...
wonka, before you engaged in tomfoolery with some other posters, I agreed w you. Dealing damage is essential for warriors, end of story. The warrior reacts to situations in battle while tge paladin excels at preempting things.
to say that one is strictly better than the other is silly. Both can do most content, but in different ways while excelling at different things
The implied context of the discussion is progressing through current content. And thus, given that the axe drops at the very end of current content, you may not use it to peform the goal of getting to the end of said content. So, for all intents and purposes, that axe does not exist within the implied context of the conversation.
right...
This thread is inane and you should all feel ashamed for participating in this "discussion" of "facts". <_<
Oh well, time to spite a few tanks by spamming Medica II. You brought this upon yourselves. <3
I wouldn't say PLD's are a waste on everything else, but it's situational like you said. Just like in many other games. Each tank has its strong suit.
I'm sure once CT comes out Wars will be on par with PLD for end game stuff. PLD's excel in minimizing damage and single target tanking, wars are good for weaker encounters that are higher in numbers.
The problem most people have is the respective ability of the WAR and PLD to serve the role of a tank.
The primary role of a tank is to hold threat and not die. DPS is secondary.
PLD doesn't appear to have much of a problem holding threat and are better at not dying. This is ignoring the other tools they have that directly cater to most current content, aka spammable stun + a silence. A WAR's special tools (extra HP, reduced healing debuff, and the ability to bind a target while it's being DPS'd) is not currently useful for any real progression content, which adds a little salt to the wound.
This is another reason for WAR is best suited for being the off tank. A WAR has more damage then a PLD that is true. But.. a PLD has self heals. Though the self heals does not do a high amount of healing. It is enough to self sustain in the case the WHM is raising a party member. Plus why would you want a PLD as a secondary tank when the damage output is lower. Bit again both has a purpose and a reason and some better then others. But really. Do we need this? But honestly a PLD has CNJ and GLA. and because of the CNJ cross over this is best as the main tank.. Honestly I have both a PLD and a MRD and I like them both.
He's exactly right, though.
That's why my WAR w/ +1 relic has a 30 STR allocation. Because it is so sub par in Coil that it's not worth taking, and this lets me do Wanderer's Palace / AK more quickly for tomestones (and honestly a scholar with Eos out will not need to direct heal me unless I pull 2-4 packs of mobs, can't handle 5 though).
This thread is technically right: the place where WAR excels is in content that the WAR overgears by a significant margin, i.e. content that does not present a problem for either class.
It's like the tradeoff for not being able to MT anything is being able to clear inconsequential content slightly faster.
Not completely true, I've yet to run into a PLD that can better control 1 single target than me (assuming you're referring to hate) I can even control when the PLDs take over hate on a boss (Great for hate swapping). I can also do this without Defiance and with them on Shield Oath. Although, I must say, some PLDs will completely dominate me if I were to not use Defiance. Just a matter of how skilled you are i guess :/
You realize that, with your example, you have neither qualification and thus have no room to talk at all, right? By your example, you don't have the doctorate in physics and you are explicitly rejecting the word of those with that doctorate.
Take it away, Takei.
http://www.youtube.com/watch?v=yytbDZrw1jc
So you are saying if sword does 40 damage ill actually do 5 range damage? Hmm how did this go I forget.
Wait, wait, wait, guys... Can someone explain again why WAR does more dmg than PLD?
Haven't seen anything on paper that actually points to this.
Actually the extra defenses of a PLD are much better for a speedrun than a WAR. If you're running a WHM, less time spent healing means more time Holying. 260 potency Holys >>>> Overpower with the odd Steel Cyclone.
Watching this reminded me of this thread.
I am confused at what purpose this thread serves? So what if WAR tanks are superior for everything prior to Titan and BC? Does that mean PLD shouldn't be considered for runs anymore because WAR are superior to them in damage?
Because he wants a Positive thing for WAR.