I totally agree with you :)
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Lets take example of games like DCUO. These games put the focus at endgame. The issue is players bum rush content try to get everything super fast. This lead to alot of silly rules being formed. Like leve linking or purposely failing levequests. No one forms parties with random people to do grind parties, and yes there are several locations to have grind parties. You guys want "slower" not easy leveling? do more mob grinding less levequests. This will also take out a good chunk of money from the economy. And maybe cause prices to do down on gear a bit. Also spread out some. Do grind parties or levequests in other camps.
And stop thinking you need the best sp/exp per hr. All that mindset is doing is making you whine how fast leveling is.
I don't think the sp grinding is that bad, the main problem is how you make leve link groups and I do miss experience camps and chaining. Shouting in ul'dah shows that something is wrong, noone uses the party recruitment/search, my leveling has been somewhat lucky and mostly linkshell based.
The system in xi was perfect, I thoroughly enjoyed being able to search for everyone flagged in my level range and sending tells before an invite to anyone inc jp/hk etc, it was a much better system because the person who decides to make a party is the one who should be talking to people seeking directly explaining exactly what they have planned, you are unable to do this until people join or are directly in front of you, the is no back and forth comms before people join which is just wrong and leaves me sitting there fustrated waiting for people to join, it just isn't working IMO.
This is also my biggest frustration with xiv atm.
I feel that going to lvl 40 is harder. It ask a lot of sp and also a lot of time...... I got a life remember!
I wonder how feasible it would be to just even out leveling rate across the board so it takes as much time to get from 1-20 and from 30-50... I'm not a fan of leveling really fast at first and then have everything slooooooooowwww down. Keep it nice and even, but I'm sure most MMOs are designed this way for a reason.. O.o
edit: Oh yes the LFG function is rather awful too.
It's not the fact that we are whining... why would people whine about how easy and 'givin on a silver platter' something is? What is sort of screwing this game and probably every other MMO out there is catering to the casuals, and nothing anyone can say will change my mind. A MMO is supposed to keep you occupied for years, this game has kept me entertained 2 hours a week. Just personal opinion
I wouldn't mind slower leveling, if only the process of leveling up was made to be more entertaining.
Currently, the only way to really level up efficiently is through Guild Leves, which are all incredibly boring. Seriously, Guild Leves are the single worst quest system I have ever seen in any RPG ever, online or off. All the other quests in the game are fine, but Guild Leves just flat out suck. So maybe if there was a fun way to level up efficiently that didn't involve Guild Leves, I wouldn't mind if the rate of progress was slowed a bit.
1-10 is alittle quick but I don't mind that, 11-20 is perfect speed, I played it before at the beginning and that junk was way too slow. Who really cares if those beginning ranks are fast when there isn't much to them? This is a casual MMO whether we like it or not so making it fast for 1-10 then slower for 11-20 then slows down to a crawl past that is fair. It allows people who don't get to play much to catch up fairly quick solo play to a decent level where groups start becoming optimal @ r20. Any who say different or complain is just looking for the next thing to moan and groan about.
Everyone whines that there is no endgame, then they whine cause they can't level fast enough. Slow down, enjoy the game, experience the classes, crafting, side quests exploration, etc. Take your time and by the time you reach endgame maybe there will be something developed to do.
I do agree with the OP, it should be slowed a bit, that was just in response to posts about slow leveling I've been seeing.
I gusse it is too fast really enough to the point where i would say making a good ammount of content for thos ranks latrer down the line if any at all is sort of pointless considering the time it takes to get past that point, altho there are obviously a group of people that will take it uber slow that could reap some benefits albeit not very far reaching.
agree its only to fast if u want it to be; and u have to know how to in the first place..behests etc. They did it intentionally anyway and said so. So that people could play around with more of the jobs to mix n match. Lead to burn out? huh if anything it helps save time. (Again and that's only if you know how) and the majority of us that have been around its a nice perk in making a new character.
it not that fast plus nothing to do under 20
Consider levelling to 30 basic training. Fundamentals. Staples of warfare.
People give themselves too much credit for owning R30's, so when they say it doesn't take long enough to get to R30...they're just overestimating the worth of a R30 in this game.
Everyone should level every fighting job to 30 if they want to stay competitive. "I don't have disorient" "I don't have out of sight" "I can't incapacitate that part" "I don't have collusion"
Well then get to work, because it doesn't take long.
This system is fine. Up to 30, every class has something useful for every other class. The short levelling time reduces the excuse not to have them.
1-20 is just fine for those people that are just starting. They are getting used to the system and learning the game in general. When the issue comes into play is for those that have ranked up another job to 50 or something close. They understand the leve system and use it to their advantage. Nothing wrong with that.
I would tend to disagree with the assumption that 40 to 50 is slow. Heck, even 30-50 is fine. If you get like minded friends that want to level fast as well. The problem with the ranking system as I see it, is that some people are not using the system to their benefit.
A group of my LS decided to start doing what we call "Sprints". 8 people, utilizing the leves to maximize sp and rank up jobs. 30-40 took 12 days for 2 jobs. This is only ranking during leve cycles with the 8 "best" leves across Uldah and LL. Yes we utilized the fail mechanic. This is not an exploit as deemed by the devs. 40 to 50 took 16 days, again using the same system for ranking. The only difference was at ~R46 we did raptor parties for ~1-2hrs.
So, 30-50 in 28 days and only utilizing the leve system and some grinding for the last ranks. I don't think the system is totally flawed. The only problem is finding those other 7 people that log in on those nights and sit down and have have for a few hrs... like you are supposed to do in a MMO.
TL;DNR: 30-50 ~28 days. TWO JOBS
you can get from 1-50 with a 6 person party doin only leves with no grinding in less than a month. that is only doing the top 6 leves not all 8. dunes/reveries/wills/levinshower/verdure/inferno. start doing those 6 at r20 and watch levels speed by. you can easily do a few leves/behests and get 1-20 in a few hours.
1-20 should be increased. I'm sure with the way the cap is right now, 30-50 could just stay the same.
I'd change it so 1-5 is at least twice as long as it is now and 11-15 is twice as long as previously, with the appropriate adjustments for 6-10 and 16-20.
The curve in this game is just ridiculous. Easy way to fix it without penalising anyone is to have it take the same SP to get 1-50 as it does now but spread it out better. That way ranks in the 40s will requires less SP but ranks under 20 will require more.
However the game needs a better party system and more low rank content before it should be changed.
The game does that intentionally for good reasons.
If the average FFXI player dabbled in 3 jobs, the average FFXIV player dabbles in 6. And that's how the game's meant to be, and it's working. This game has better job perfusion than XI. This gives devs more freedom to give specific job abilities time to shine in events and gameplay without having to worry about people being locked into 1 or 2 jobs with 1 subjob. Tanaka tried to make FFXI diverse where having 3 and 4 subjobs had meaning, but the population just couldn't follow him on that goal because it took too long.
Let's say that new raid takes some stunning. There's no official stunner that you can whore out there and get to beat the boss difficulty for you. So you need to stun. Lots of it.
So get legsweep. Get barbaric yawp. There are stuns littered throughout the sub-30s across all jobs. Go get em.
It won't take long under this system. It would take forever if you increased the SP to level 30.
R1-30 is supposed to be fundamentals of warfare-get. Fast. Easy. And worth it.
Every battler should take every battle class to 30. That should be how the population looks at how easy 1-30 is, not petitioning to make it more difficult so they can in effect gimp people more in comparison to them.
Only people I can think who would like 1-30 to get tougher are the people who already have 30 on the jobs, or know they would have the insistance to do it. Making it harder would weed others out, and in the process make that person have more status in comparison.
Game doesn't work that way.
Getting to 30, where the game starts, is supposed to be ridiculously easy and fast. Says it right there in the interviews. In this game, you're not supposed to have an excuse for not having a key ability or trait that's R30 and below.
It's the solution to FFXI's "we don't have a tank I guess we're done" "can't find a rdm, cancelling the party" "no healer on, so no point in trying to make a party."
Everyone has Cure II and siphon MP. No excuses. Don't need a healer. Anyone can tank.
At R40 and above is when the jobs will start to diversify and start to be defined as healer, tank, dd. But they're still going to need access to almost every other jobs' R30 and under abilities for utility purposes and to fill in gaps their team doesn't have.
So keep it fast.