And was it also impossible to heal the person you just raised while said person was still capable of taking damage that they could not move out of because of the animation lock?
This is not okay.
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I don't want to see any kind of invincibility added to being raised. Last thing we need is to dumb down the MMO genre any further.
I do think being able to heal a player during this animation would help the issue while still forcing players to process some thoughts on when to raise. I know, I know. The last thing us MMO players want to have to do is be challenged or god forbid think while we play our games.
Also, (my mind may not work properly) but isn't there a slight loading screen in addition to all this when being raised? Do not approve D:
Was in ff11 too... nothing new
When is not normally the issue... It's WHERE. Things go wrong sometimes and if you accept a Raise/Resurrection only to then get up on top of/inside of some move you're instantly dead again. Then there's always the possibility that it was totally safe and then a random move goes off or someone turns a move towards where your healer WAS and *BAM* you're dead again. You can't always see where you're gonna go when you get Raised/Resurrected either. You really expect everyone using DF to be using a voice chat service or even trying to type while they're probably running all over the place trying to avoid stuff themselves?
This is something that should change but won't and people will white knight it because they're super elite players that never die.