Originally Posted by
MJFERN
The duty finder, the main cause for every error that was in world, which in effect caused SE to limit populations was a KNOWN FAULT in beta. So population problems aside, they knew in beta with those limited numbers of players that it was an issue.
That aside, the game was crashing within hours of launch. They didn't have that many people go out and buy it and install it first thing that morning. The game exploded from digital downloads. Not to mention that the downloads and the CD copies still needed last minute updates. So those players weren't live right off the bat.
If you want to say it was the EA population, fine, but remember EA population had to be registered and receive a code to get in. They knew the numbers. Even if it wasn't until EA, they should have pulled the launch by a week to fix the problem.