Originally Posted by
Zyph
That's what I'm saying. I think we're on the same page here.
Yes, there could arise a situation where a skill combination could become OP. But that's why SE has internal playtesters. Then there are people who's whole job is to analyze combinations of skills and determine if they should be balanced or not, or even completely revised. Yes they will make mistakes, and yes something is going to get nerfed in the live version, but that's an MMO for ya'.
A sane company would not let "too many jobs" flood their game unless they were dead sure they could balance them to the players' satisfaction. Let's hope SE remains sane.
Honestly, in order to cut down on this clutter of abilities, they could just get rid of classes and allow jobs to pick their two sub-classes and be able to switch their choices around at an aetheryte or something.
But yeah, basically, new jobs should be tied to new classes.