Originally Posted by
Diablo_Eichenwald
Coming from a fan of Diablo III and IV, I think it would be great if they would explore creating dungeons with randomly generated layouts each time you enter. Monters' strength would scale up based on the "level" of the dungeon. The higher it is, the tougher the mobs are. Each of the party member would receive a "rating" at the end of the dungeon, based on certain objectives they fulfill during the fights. There would be no hand-holding, every entry is unique, you have to figure out yourself how to get to the end boss and beat him. There is also a time limit, where you would use the duration to "show off" how well you parse in comparion to other parties/people. Boss would drop very unique and "legendary" stuff, but the drop rate is extremely low, and even then, the stats on the item would be randomly generated, so it's super difficult to hit a legendary with maxed out stats. Oh man, I would love this so much hahaha