Isn't it widely accepted on this forums that everything MSQ related is baby mode anyway?
In this case adding Phoenix Downs to MSQ trials wouldn't change anything, right?
Printable View
Isn't it widely accepted on this forums that everything MSQ related is baby mode anyway?
In this case adding Phoenix Downs to MSQ trials wouldn't change anything, right?
The point is to increase access barriers to higher difficulty content for players who cannot even survive normal mode.
e/: I think they could probably get away with making most trials Dury Support (but don't fuck up the story to make it possible again, just add random NPCs again), that way other players don't need to fix the mistakes of a few people who are better off playing Single Player anyway.
I don't think they should.
BUT a compromise.
Word on the street is that Summoners and Red Mages will be losing their ability to raise next expansion.
IF for example that happens - I wouldn't be opposed to the idear of players having phoenix downs as a battle res item. Once per pull. I think that be fair.
Just needs to be balanced as to not be cheese'd.
rather have them removed completely
Phoenix Down only matters when the healer dies.
In 4-player content, it makes sense to rez the healer.
Should that apply to 8-player when both healers die? I don't know.
This is 'not' aimed at the OP, their opinion is a full 100% as valid as mine, but it doesn't work for what I would want out of the game.
If some people 'want' to use phoenix downs that's fine. I won't stop them.
Me, I 'want' dungeons and normal raids to wipe more often, so I won't be using them.
I'm struggling to maintain the illusion that mitigation as a tank has much meaning now. The truth is it has that with phoenix downs it now has none. Its a style choice and thats it. If you die its not the healers problem anymore, you phoenix yourself I assume? If someone else dies while your down, again they just phoenix down themselves.
I'm also not buying a single phoenix down. It was bad enough having to use extortionately expensive food for extremes, that were effectively mandatory. Its the disingenuousness of it. At least make having a 99 stack of food a game system forced entry requirement. I don't want a single thing that is going to cost more gil, which is just yet another advantage to people who use crafting QoL add-ons, and the other myriad ways to abuse and exploit the game and get gil rich easier. I can't believe submarine farming is still a thing. Just switch it off and dump the craftables in a store until you can do something about it. That's a busy 2 weeks with an excel sheet and 2 weeks coding.
If you want to me to use phoenix down in a dungeon, and if they are supposed to "cost effectively nothing", then don't waste a second of my time, and just make it an ability with no cooldown, which if there is any argument that every one should be ready to use phoenix downs, they might as well be then.
Food toxicity from highend now in the casual game. Yay. I can see it already.
I'm amazed that the healers aren't up in arms about phoenix downs. Or are they just... that... crushed now. Red mage? Now everyone is a their own red mage baby!
They should have just given healers only, their own self raise for dungeons. To help anxious players tackle their first 'expert' dungeons while not at full team +10ilvl cap.
In the case of normal raids/trials, there is still a need to mitigate, but many newcomers don't know that until they get hit by raidwides afterwards. Pd may also help to alleviate that situation, and wiping most of the party on a raidwide could be prevented if pd can be used.
Back when this change was first made, I had the stance that they should've been allowed in 8-man content to begin with rather than it be arbitrarily unavailable. Like Raise, Phoenix Down is a FF staple and it should exist and serve it's purpose as an item-resource alternative to Raise that non-Raise casting jobs can use, in particular, on the Raise casting job should they go down. I've never been in argument for it being unavailable for Extreme or harder content. Story 8-man trials and, literally, Normal Raids are where it would shine most.
Folks shouldn't be afraid to wipe from time to time, but I do not see the difference in allowing something to literally hard cast raise with an item vs. being pressured into thinking they should play one of the 5 jobs with it just so people have a better chance to experience the content. My stance hasn't changed.