Originally Posted by
Aidorouge
The problem as always with this suggestion is; Which jobs get to be complex or simple? You mentioned wanting to keep Warrior simple because it was your favorite, but there's just as likely someone else out there that wants Warrior to be more complex because it's also their favorite and they're tired of it being "unga bunga". To whom does Square-Enix make WAR ideal for then?
Same thing happens when discussing healers, some people want WHM to be the brain dead one while the others become more dynamic, cue WHM mains balking at the idea and saying SCH/AST/SGE should be the derp stick healer instead. And DPS are a whole other beast, even down to arguing among their sub-roles of whether melee, ranged, or caster should be the concert pianist or paste-eater set of jobs.
There's nothing wrong with wanting variable challenge between jobs of course, but I don't think we'll ever get the playerbase to decide where each specific job falls on the difficulty spectrum because everyone wants different things out of "their" job and they WILL argue over it.