Summoner - The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival. In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages.Summons
- Ifrit-empowered spells deal extra damage to low-HP enemies
- Garuda-empowered spells increase DoT effects
- Titan-empowered spells provide extra defense during cast
ResurrectionRed Mage - On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania. It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor. These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.Increase MP cost to 3000New Mana Mechanics
- If White Mana > Black Mana by 10+, your next Verholy grants a healing-over-time effect ability.
- If Black Mana > White Mana by 10+, your next Verflare grants a damage-over-time burn effect.
- If both are perfectly balanced, your next melee combo deals 10% extra damage.
EmboldenReduce to 5% damage buff for 15sVerRaiseIncrease MP Cost to 3500
