Alternatively, a well-respected PvPer could make a video guide explaining what is going on.
Based on FL I'd suggest the last thing you'd want to do is offer more rewards.
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This I would highly vouch for. Rival Wings is so insanely fun and creative.
If you don't like fighting, you can literally run around the field gathering up cerulium tanks that are worth 10 points a piece. It takes 50 points to power a mech and once one of the 4 players among your group picks one to suit up, it's go time.
You have either the cerulium cruiz chasers which basically fly at super speed protecting allies like angry hornets or you can ride the slow boy oppressor.
Keep your eyes peeled for any good loot the train drops off or if an ally is popping off in the south or north and you're golden.
If you're a new player in my party, you're riding the mech lol. You can pick either one, but new person always gets the first suit up.
We are saying the same thing.
We both agree that it's a community/player base thing. I do not personally believe it to be hard either. I do think a Hall of Novice for PvP would be massive. But, it does not change the fact that it's not there right now and we both agree that it's a mess to just plop a roulette on content that need guidance and understanding.
That is your opinion on why difficult content does not have a roulette. Because Extreme Trials can come up in mentor roulette. With the idea that mentors are more experienced in the game and can help newer players.
I made one of the most used/viewed Rival Wings Guide on YouTube. Square Enix even pushed my discord at the time as a place to get help.
But, again on a roulette the average player is not going to look up guides or ask for help. (That's fine and I think by design)
Don't be shy. This one: https://youtu.be/waBe0C9HeVo?si=2cE1a4QijY5D5wxa ?
Agree about roulettes, and as a FL enthusiast I wouldn't wish them on anyone. But I also think RW is largely neglected by players currently because they don't understand it (and honestly, many that do don't like it).
RW -when it pops during events- already has some friction with new players due to the various gimmicks and mechanics, even more when said newbies pick up mechs they don't know what to do with (or conversely, when no one mechs up), or when they smack a tower by hand for no reason.
I'd love a roulette but realistically in a 1v1 scenario it can be very frustrating for one side if there's a snowball, much more so than FL. Frontline works because it's tri-faction, and tri-faction always has this third party that can shake things up and adds an element of rng/unknown in random matchmaking.