Never thought I'd see the day when T7 was brought up in a positive light, though to be fair Coils isn't brought up much anymore anyway.
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T7 was a huge pain in the ass, but honestly I’d also say it was perhaps one of the most creative fights we’ve ever had in the game. I miss when they made crazy mechanics like having to get the cyclops (Cyclopes?) petrified to hide behind it.
Implementation wasn’t great (which is a bit of a theme for ffxiv) but in terms of creativity it was on a different level to what we see now. Though that arguably applies to a lot of Coil at this point.
The devs are simply making the same mistake over and over again.
They made the same error in patch 7.05 when they massively buffed all melee classes while giving ridiculous buffs to ranged DPS.
Instead of slightly nerfing one job, they chose to buff everything else, further worsening the game's balance.
They did the exact same thing in patch 6.05 when Reaper was strong, and they didn't even bother to adjust the HP of the Savage bosses to reflect the changes they made, which explains the absence of DPS checks.
It's a revolving door; they're never sure of what they're doing and keep repeating the same mistakes.
Now the gap is too large again—the ideal difference should be 5% below melee, and not beyond that.
Because it's unrealistic to believe they will nullify the tax for ranged DPS and Caster with resurrection.
They've been going in this direction for several expansions now, and despite requests to remove the tax, they've consistently given a major DPS advantage to melee.
There's no chance they'll suddenly change direction.
So, to start, having 5% less DPS would already be much more acceptable than 10-13%.
PCT is on top for M3S, so it's pretty obvious how easily fight-specific uptime considerations can overturn those numbers. The real question is why doesn't MCH top PCT instead on fights with melee downtime. PCT should really be at the middle of the pack when it comes to DPS after you account for its utility and mobility. Does the director and producer always need to have a caster job to raid on at the top of the charts? When is it Physical Ranged jobs' time to shine?
I hope we are also punishing not melee SMN with utility for its ridiculously easy rotation and the fact you can functionally play it as a physical ranged because of its disgusting disconnection ability
If the whole “complexity and mobility equal damage” then VPR should be down with SMN considering it’s basically the second easiest job in the game and has infinite mobility