Originally Posted by
niwaar
Melding non crafted gear should just be removed at this point. We'd do better with a "relic state reforging" system than anything else. As for Tenacity, if they want us to want it then they need to force it down our throats. Its not like this is WoW and we have a wide breadth of gearing choice. We literally have 2 sets, tomes and savage. Just remove the dps stats off our gear and force tenacity on us. Just give us a higher base crit/dh rate. Its not like some jobs dont have auto C/DH cooldowns as it is. Real problem though lands on encounter design. By forcing the tank and healer to do "competitive" damage while doing our role we have lost our identity. Generally I believe they should lower base enmity, and make tenacity increase the multiplier on enmity. Bring us back to having to actually try and keep threat and not be face roll, just because dungeon only people complain. The paradigm needs a shift away from "do the most damage we can" back to "control the fight and keep our friends from dying.
As for your comment about skill/spell speed, I also agree that it should be a combined stat. I have no idea if skill speed speeds up Paladin's spell casting or not, but a general singular stat would help simplify things (if not just raise materia prices because more people want them). I will say that having speed be more important in some cases works, but i think generally it should be a playstyle choice, which is there for some jobs but not an option in others. Jobs with a lot of ogcds which are speed locked will never benefit from speed nearly as much.