Warrior should personally be about
1. Having a higher Hp pool to begin with, maybe a passive 10% more could work, this would allow warrior to be passively pretty strong.
2. Have less mitigation (enough to get through fights) but have sustain tools and hp extending to get you through things. even SHB where you could either Chose to sustain or mitigate was actually a fun design that wasn't busted, having the choice actually had some skill to it
3. Should be more selfish then it is right now, shake should give just the shield, the only sort of healing warrior should give is self, still a party member targetable mit should be needed just to keep it somewhat inline with other tanks
4. remove its AOE Healing in mobs, this is simply not fun for healers, tanks should work with healers in aoe pulls not do 100% of their job for them.
5. beast gauge should be reverted to the SHB one and include ur punch attack OCGD and gap closer.
