Originally Posted by
Absimiliard
WAR and PLD sustain doesn't reach what one might consider ridiculous levels for quite some time, particularly in the case of the latter. If you've not learned how to mitigate by then, well, pretty clearly getting access to healing tools was never the issue. At that point it's a lack of willingness to learn issue, not job ability issue. You're also greatly overestimating the kind of durability WAR and PLD have in the absence of their self-healing Even assuming flawless execution of all mechanics and perfectly timed mitigation tool usage, they're not going to match DRK. Their kits are designed around the idea they'll be self-healing in addition to mitigating.
At any rate, I think part of my point might be unclear. At present, there are things in the game -- things you do by yourself, not necessarily with a group -- PLD and WAR are only able to do because of their ability to self-heal. Should that be removed, they would need to be compensated with massively improved mitigation and damage just to make up for what was taken away. There's a lot more to factor into this than the fact some healers aren't happy about being optional in max level dungeons.