Originally Posted by
ASkellington
Its one of the only MMOs you have with regen/shield drama because other MMOs don't stick to a stupid "we must have X design" garbage. Everyone wants to hate on WoW simply because of company practices but has anyone actually LOOKED at their job/class design in comparison to FFXIV? Or even RIFT?
Classes within their roles (tank/support/healer/dps) DO NOT SHARE THE SAME PLAYSTYLES. This is what's wrong with AST and SGE. WHM and SCH are already defined playstyles, WHY does anyone think that making a secondary with little changes is a good idea?
AST being a stance dancer betwixt shield and regen/burst IS FINE. The problem was that to switch between the two you had to be out of combat. Make it so that you could switch in combat and tie more of its abilities to the stance switching and AST would be a more unique healer ON TOP of its card buffing mechanic.
SGE could have been a revamp DiscPriest where it heals by doing damage. Something that's completely different to anything we've had in the game.
Or as I've mentioned COUNTLESS TIMES BEFORE NOW if you must keep the stupid Pure/Shield split further break it up by having:
WHM (pure) - burst healer, little to no regens
AST (pure) - regen/hot healer, little to no burst, planned compile healing (macro/earthly star)
SCH (shield) - pet healer: all "pure/true" healing skills come from fairy, shields only little to no mitigation (shields DO NOT heal at all)
SGE (shield) - heals by doing damage through Kardia and debuffs on enemies, Haima and Panhaima are what its shields are more like - you take a hit, you get healed, has limited shielding in comparison to SCH, breaking of shields gives Addersting for SGE to produce more damage
There, the problems with the healing role being samey is somewhat fixed. We don't need the "solution" of removing AST and SGE. We need the solution of the dev team to 1. giving a damn about roles outside of DPS and 2. stop being lazy by copy pasting and actually be creative for once.