SE decided FF14's audience should be the giga casuals who camp in RP venues and scoff at the idea of challenge, so don't expect anything more from stuff below EX. This has been the case since ShB.
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SE decided FF14's audience should be the giga casuals who camp in RP venues and scoff at the idea of challenge, so don't expect anything more from stuff below EX. This has been the case since ShB.
Just because YOU find it easy, dosnt mean others will...
p12n is one of the only hard ones so far
not surprising the group wipes when the healer dies over and over to braindead bosses with hyper-obvious moves (literally just don't stand around tentacles wow so hard)
yeah and the "others" are insanely bad
Because not everyone no-lifes this game until controlling their character is as second nature to them as controlling their own body. Case in point, I had a party that failed the normal trial that just came out because both healers kept eating it at the same time, often on mechs they'd already passed on a previous run.
Every patch I'm continually surprised at how bad the playerbase is at this game. Better keep dumbing the jobs down, it's just way too haaaaaaarrrrrrd to maintain a rotation that consists of more than two buttons while performing the strenuous mental labor of dodging eye lasers that spend 10 seconds slowly, pointedly marking half of an arena to get out of.
lmao if it takes people more than 2 seconds to learn any mechanic from the new dungeon they should go play Babies Dress Up Simulator 2017 instead.
the only valid counterexample is p12n where the final donut/out + tiles falling + divebomb pattern can catch people off guard first time.
Yes babyface, Babies Dress Up Simulator would be your type of beat.
Your average player I would argue is considerably better than they were back in HW. However, equally, the level of difficulty has not increased proportionately to the increase in skill of the players, so it feels that everything has gotten considerably easier. - That's just the blight of getting better and having more experience
I will say though, somewhat contrary to the point above. The mechanics in many respects have gotten harder, outside of a few outliers, e.g., Ivalice vomit, but on the other hand how hard they hit, and the punishment for failing just doesn't quite feel there, and to an extent where they just cancel out, e.g., feeling like you can just ignore some mechanics outright..