Originally Posted by
Cidel
Really though, the problem highlighted in these large-scale PvP is that LB generation is too fast in largescale modes. For the amount of shenanigans they can cause with stacking and synchronization (early Frontlines had this issue with caster LB before it was nerfed), they charge way too quickly for certain jobs, not helped by the passive accumulation just from running from one place to another on the maps. Most jobs shouldn't be getting off more than 2 LBs per match under normal circumstances. They should be calculated and impactful, not up and ready for every major engagement every one and a half to 2 minutes. This is also where passive LB regeneration when outside of battle is a problem as well. If they won't nerf LB gauges to be slower in general, they should at least prevent them from charging if you're not engaged (Frontlines Battle music playing) with an enemy. Only one of two of these solutions can feasibly happen, because they are system adjustments for Frontlines rules that can be tweaked rather than gutting individual job kits that will spill over into CC (which they never will do).