so how i do not one shot all things now in low lvl dungeons? they scale the stats, you just do the same for skills.
but i can hell you. they just scale the skills to the dungeons level same as they do stats. as at lvl 90 you got more that at 30
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so how i do not one shot all things now in low lvl dungeons? they scale the stats, you just do the same for skills.
but i can hell you. they just scale the skills to the dungeons level same as they do stats. as at lvl 90 you got more that at 30
If it isn't that hard, show me how you would do it. The link in my original post has all the calculations for potency per GCD for PLD for every level it learns an AoE (excluding oGCDs). Balance every possibility so that you don't completely overpower the enemy. Bear in mind, you would then theoretically have to do this for ST and for every other job. Then we haven't even looked at defensives or healing, but that can be saved for later.
Or, crazy thought, just not give you access to those skills at that level?
It’s not as simple as scaling level and ilvl. That’s just a matter of capping stats to the max for that content, how do you rebalance the stats of an entirely different rotation for every level of content? It’s not like the potency of these skills has just gone up, you have entirely new moves adding in entirely new factors that they didn’t even have to account for at that level.
For example, enochain didn’t exist at level 50 it’s just a straight damage increase over what you had at 50, so how are they going to rebalance that? Make it do 0 damage? So, remove it at that level?
Furthermore, if you’re going to limit the damage to be equal to that of a fresh 50, why would you want to perform a more complex rotation than necessary for the same damage?
Trust me, I get it, I hate having to remember a different rotation or which skills I had access to at this level every time I enter synced content too. But the answer isn’t to just give us those skills at lower levels.
"just lower the potency" they say, "just lower the stats" they say
like bruh, it's more complicated
Why is it so unplayable for you? I just spam my 1-2 buttons and I'm fine with it. If you don't want it then you could avoid doing roulettes that get below level 50.
The stats are downgraded. That isn't enough because higher level actions and abilities have higher potencies and buffs that are applied in different ways.Quote:
i don't understand why this need to be a thing when they can clearly downgrade the stats to the correct level.
It's a good this game doesn't do that, because it means you can "sync down" to the rotation of a previous expansion. For people who want to experience older content as close to how it used to be as they can, key parts of the rotation are usually still there and it allows you to go back in time a bit.Quote:
before any one say "but then you be op and the content be to easy" the content wont be hard no meter what and games like GW2 and ESO some how doing this just fin. they don't take skills when they make you Mach the map level.