It hurts the integrity of what is a clean read. It's unwarranted.
I'm aware he play's, but I wasnt he aware he was the ONLY one in the media playing.
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that is the currently the best article from E3.
http://silentpagoda.com/blog/wp-cont...9/facepalm.gif
Really? I mean....really?
I think your taking a silly jab a slight too seriously.
I didn't take offense to it either and I agree it was a good interview (even if some of the questions and answers were a little recycled from the last EA interview), I just felt the author lost credability for a well written interview.
For an article that has a mostly serious tone, it feels like an out of place way to finish the article.
Probabally, this relic system is making me edgey and angry. I need to step away from it.
Also calling a game dead with 50,000+ subscribers is fairly informed. It portrays a misleading and unpopular player base image.
A a lot of former FFIXV players read reviews before returning.
Sure we don't have anywhere near as many players as we did on launch, but the game is teaming with life more now than ever (or since chocobos were implemented).
Also Jynx, why are almost all your posts unconstructive and negatively geared?
You're one of the forums biggest devils advocate.
Great to finally start seeing a few more positive articles about FFXIV. Stepping in into a totally new team, and trying to salvage this horribly broken MMO is such a difficult task. If Yoshi-P really succeeds with this (and I think he will) he will have all my respect. Impressive stuff!
I don't consider it to be feasible dungeon design in an MMORPG, especially considering that players have a very bad tendency to pick the "efficient" route. It was neat in FFVI where you had to split your characters into three parties to climb Kefka's Tower, but it wouldn't work in an MMO with different classes lacking that LCD that allowed it to work in VI.
Which is something I hope they do with dungeons so that encounters can be balanced around reasoinable parameters instead of parameters that would force players into having multiple jobs just for one dungeon. I'll always favor design that will encourage people to play the jobs they like at all times (or as much as possible). Allowing job/class swaps in any way goes against that.Quote:
I think we'd disagree here in that i'm looking at the possability of them doing something different. where as what your describing i've seen many many times before. The reason those tanks are dead weight in many games is because your locked into a single class.
No need to apologize. Makes the discussion easier when the points in question are there for quick referral.Quote:
Sorry for the quotations back, but since you put the effort to discuss my points i thought i'd do the same ^^
Good questions, Wish it went on and on forever...
Really really want yoshi-p to wax poetic about player vs player.
:3 hurray for this article. Concept art. :3