It looks like another E3 interview has been posted. This time it's 1UP's turn.
Take a look.
FFXIV Interview: Phoenix Down For a Fallen MMO
It looks like another E3 interview has been posted. This time it's 1UP's turn.
Take a look.
FFXIV Interview: Phoenix Down For a Fallen MMO
Its very good. And some nice Job, Drop and Party info there.
I won't hold Yoshi to it as with anything this far from fruition, but i like the mention of multiple (3) parties for 24 man dungeons instead of just one 24 man group. As this could open up alot of options for Dungeon Mechanics.
- Different routs requiring groups to go multiple directions, meaning its possible to keep a the same content fresher since you might be going a different way often enough.
- Multi boss fights that could require Teams to focus on different targets, and switch among them often.
- Less focus on 1-2 tanks, heals and a Bleep ton of DPS which could help lessen the need for Bosses to consist of tons of HP and 1 hit killing blows that only a tank can survive. Which means Hate, AOE, Enviormental risk can be used even more dynamicaly.
- Some team puzzles stuff added in dungeons where one team may have to do X, which changes a path or puzzle another team does etc
-and possible some team vs team vs team competetive dungeons.
Last edited by Viritess; 06-09-2012 at 01:07 PM.
That was a really good read.
I really like the idea of 3 party dungeons. I could just imagine the alliance splitting up into 3 parties during the dungeon, heading in different directions, and all meeting up near the end for a mega boss. That would be pretty exciting.
I like how he mentioned about a token system where if you do it so many times, you will get rewarded. I hope this applies to Hamlets and sh*t in the future /crosses fingers.
Was a really good read.
We FINALLY get confirmation that there will be multiple job unlocks per class, and that there will be plenty of class oriented content in 2.0.
This is excellent.
NY: The most difficult thing is talking about schedules. [laughs]
With this schedule, if you tell them a date and you're late, they call you a liar. If you say nothing, they say you're not telling them enough. If you say, okay, how about I give you a general date, and you give them a general date, you're late, they say, oh, you gave us this date, why are you late? It's just that battle with the schedule, there's no way to win.
So true
A good read to be sure. Unfortunately many of the questions/answers were a repeat of the last EA interview.
However I think even just droplets of new information on 2.0 is worthwhile.
I liked the question about the relic drop rate reward system (LUCK > EFFORT). A current and heated issue in the FFXIV community.
Also did the author seem slightly arrogant? To quote him:
"Michael Vreeland
Freelancer Michael Vreeland has the dubious distinction of being uniquely qualified to cover Final Fantasy XIV, as he's basically the only person in the media playing it, and also the only one that also played Final Fantasy XI."
I agree that i'd rather read interviews from a current and informed player than someone who had no idea about FFXIV. But still, seems like a pompous/arrogant statement to make.
Last edited by Avraym; 06-09-2012 at 02:12 PM.
Guess he doesn't know about the guys in Massively, Neogaf or RPGfan
Lighten up guys, it was a joke.
- Multiple Jobs stemming from one class (example provided, Gladiator can become palidin or dk).
- Need, Greed, Pass Loot system
- Incorporating many standard elements from other MMOS
- Big changes to the "loot" system that is different than the current system, without telling us what
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