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  1. #1
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100

    1UP.com's new interview with Yoshida regarding 2.0

    It looks like another E3 interview has been posted. This time it's 1UP's turn.
    Take a look.


    FFXIV Interview: Phoenix Down For a Fallen MMO
    (33)

  2. #2
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Its very good. And some nice Job, Drop and Party info there.

    I won't hold Yoshi to it as with anything this far from fruition, but i like the mention of multiple (3) parties for 24 man dungeons instead of just one 24 man group. As this could open up alot of options for Dungeon Mechanics.

    - Different routs requiring groups to go multiple directions, meaning its possible to keep a the same content fresher since you might be going a different way often enough.

    - Multi boss fights that could require Teams to focus on different targets, and switch among them often.

    - Less focus on 1-2 tanks, heals and a Bleep ton of DPS which could help lessen the need for Bosses to consist of tons of HP and 1 hit killing blows that only a tank can survive. Which means Hate, AOE, Enviormental risk can be used even more dynamicaly.

    - Some team puzzles stuff added in dungeons where one team may have to do X, which changes a path or puzzle another team does etc

    -and possible some team vs team vs team competetive dungeons.
    (8)
    Last edited by Viritess; 06-09-2012 at 01:07 PM.

  3. #3
    Player
    Neku's Avatar
    Join Date
    Sep 2011
    Posts
    67
    Character
    Minato Arisato
    World
    Excalibur
    Main Class
    Archer Lv 70
    That was a really good read.

    I really like the idea of 3 party dungeons. I could just imagine the alliance splitting up into 3 parties during the dungeon, heading in different directions, and all meeting up near the end for a mega boss. That would be pretty exciting.
    (6)

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I like how he mentioned about a token system where if you do it so many times, you will get rewarded. I hope this applies to Hamlets and sh*t in the future /crosses fingers.

    Was a really good read.
    (6)

  5. #5
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    We FINALLY get confirmation that there will be multiple job unlocks per class, and that there will be plenty of class oriented content in 2.0.

    This is excellent.
    (10)

  6. #6
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    NY: The most difficult thing is talking about schedules. [laughs]

    With this schedule, if you tell them a date and you're late, they call you a liar. If you say nothing, they say you're not telling them enough. If you say, okay, how about I give you a general date, and you give them a general date, you're late, they say, oh, you gave us this date, why are you late? It's just that battle with the schedule, there's no way to win.



    So true
    (49)

  7. #7
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    A good read to be sure. Unfortunately many of the questions/answers were a repeat of the last EA interview.

    However I think even just droplets of new information on 2.0 is worthwhile.

    I liked the question about the relic drop rate reward system (LUCK > EFFORT). A current and heated issue in the FFXIV community.

    Also did the author seem slightly arrogant? To quote him:

    "Michael Vreeland
    Freelancer Michael Vreeland has the dubious distinction of being uniquely qualified to cover Final Fantasy XIV, as he's basically the only person in the media playing it, and also the only one that also played Final Fantasy XI."

    I agree that i'd rather read interviews from a current and informed player than someone who had no idea about FFXIV. But still, seems like a pompous/arrogant statement to make.
    (4)
    Last edited by Avraym; 06-09-2012 at 02:12 PM.

  8. #8
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Guess he doesn't know about the guys in Massively, Neogaf or RPGfan
    (0)

  9. #9
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Lighten up guys, it was a joke.
    (9)

  10. #10
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    - Multiple Jobs stemming from one class (example provided, Gladiator can become palidin or dk).
    - Need, Greed, Pass Loot system
    - Incorporating many standard elements from other MMOS
    - Big changes to the "loot" system that is different than the current system, without telling us what
    (0)

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