"Let's emulate other games even though they aren't as popular or profitable as ours" seems like a bad business strategy.
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You're being absurd; that's not the issue, it's a strawman of your own making.
This issue is: is there a decent ROI on the developer resources spent?
That is, is the subscriber base and/or revenue likely to increase as a result of adding this feature? And if so, is that increase likely to be larger than if the resources had been used to implement something else?
I seriously doubt this is the case: the presence or absence of this feature seems unlikely to affect many people's decision to subscribe or to continue their subscription, or to in any other way spend time or money on the game. Spending the same resources to add more high heeled shoes (such as for fem Vieras) likely has a higher ROI.
You're the one who started it with the random "emulating less popular games seems like bad business strategy".
There's a lot of stuff developers do that are unlikely to affect subscription decisions and yet get done anyways. Were players going to quit if they didn't add Adventurer Plates? No. Was the game suddenly going to attract a lot of new players who didn't want to play in the past solely because Adventurer Plates didn't exist? No. Yet SE did it anyway.
Sometimes the best investments are the goodwill gestures done in response to customer requests, like adding in refund systems. Happy customers tend to be loyal customers who bring in more customers. Customers beset with all sorts of small inconveniences are less likely to refer others they know to a product and many times are all too happy to move on when a "best next thing" shows up.
We don't know how much it would cost SE to implement a refund system tied to the tomestone vendors nor how many GM tickets/complaints they get related to the lack. It's probably better not to presume it's not a good investment when there are other games that have decided it was a good investment. In the end, it's SE's decision to make, not ours.
I've done this before (before the game tracked if you had any or not) and learned quickly to "Search for Item" before purchasing. It was one of those "Well, $%!*, I'd better pay attention from now on." moments, for sure.
The worst was having the full lvl 60 Poetics set except the earring and getting it, forgetting that I had Memphina's Earring... Thankfully it was just Poetics gear.
It's all good, I needed to put a swap request in because someone at SE hates dyslexics and not ONLY did they decide to rename several of the upgrade materials bought with books... they also called them:
Moonshine Brine...
Moonshine Twine.....
Moonshine Shine.......
2 of the 15 characters are different... not going to have ANY POTENTIAL PROBLEMS THERE!
I kinda like this idea as a good middle ground if the code pasta is too thick to allow a refund of a limited currency.
While the accessibility (as you indicated) may need a little polish, I think the idea of a different confirmation popup for limited currency purchases makes sense.
However.... Where would we draw the line?
- The current capped tome (Causality as of writing this) get the popup? Absolutely.
- The savage book vendor? Mhm!
- The normal raid gear token vendor? Most likely.
- Should the uncapped tome (Astronomy as of writing this) get the popup? Probably...?
- ...What about last tier's uncapped tome (now purchasable for nuts)? Ehh... maybe? Probably not.
- Poetic gear? I think most would say no (me included). ...But I vividly remember being upset 3 years ago for buying the wrong gobcoat for upgrading my lvl 60 tome gear.
This list could go on, but it does pose an interesting design question. What do you all think?
EDIT:
Brilliantly said.