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  1. #1
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90

    Woops! I bought the wrong item. (Too bad.)

    Hello!

    Have you ever gotten your weekly cap of 450 tomestones and got excited to buy that sweet ring. Only to get too excited too quick and bought the earring, instead, because the icon looks like a ring?

    If you are in this group, like me, you wish there was something that can be done about it. A simple suggestion: Item buyback.

    The way WoW did it, back in ye olden days, when you bought an item from a vendor with a limited currency, you had two hours to trade it back for a full refund. Now... this came with an exploit: renting. A player could "rent" the item for raid, for temporary benefits. When the raid, or 2 hours were up, they could sell it back.

    In FFXIV, right now, when you sell an item to a vendor, you can only buy back the item until you leave that zone. Why not use that simpler-to-implement logic, here, too? You can only sell back the item for a refund until you leave the zone.

    That would defeat the renting problem. Is it perfect? No. Are there more complex, but better solutions? Absolutely. Could there be rough back-end problems? Probably. Granting the limited currency could interact badly with the weekly cap logic.

    I think having something is better than nothing, and it would be totally worth it. As a wise person once said: "Don't let the perfect be the enemy of the good."

    -Data
    (8)

  2. #2
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    If all you ever learn from this game is that mistakes can have consequences that cannot always be undone,
    then you will have learned a lesson that will serve you well in real life.

    "Be careful out there."
    (3)

  3. #3
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Oh, I get it. And It is one I won't likely make again.
    However, making a person wait a whole week (or more) to fix their mistake is a bit much, especially in the savage raiding scene.
    (6)

  4. #4
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    375
    Character
    Rayne Wolfhart
    World
    Leviathan
    Main Class
    Ninja Lv 100
    This is why you check the weekly tome accessories first before you get em lol
    (1)

  5. #5
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Look, I get it. I made a mistake. Let's please keep this thread civil and not a let's-berate-data-for-his-silly-mistake thread.
    I knew I wanted the ring, but clicked the earring by mistake because the icons looked visibly similar.

    I know I am not the only person making these kinds of mistakes out there.
    A game being more forgiving of these mistakes is not pandering to anyone; it's objectively a better state.

    I would be happy to discuss any critiques to my suggestion or another resolution, entirely.
    (8)

  6. #6
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    You're asking the devs to implement a whole new system in the game just because you screwed up.
    • Dev resources aren't free.
    • Investing them in creating a system just for careless screw-ups (e.g., you) means not having those resources to implement desirable features for everyone else.
    • You're the only one who should pay for your mistake.
    So ... NO.
    (1)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    A refund system has been brought up many times in the past but it doesn't appear to be something the developers are interested in implementing, at least for now.

    I would question the belief that buying an earring instead of a ring will be the difference between success and failure in Savage. though. The difference in stats between the two is tiny (assuming you're referring to the fending accessories). If your static is having issues, I doubt that swapping an earring for a ring is going to be a noticeable improvement.
    (5)

  8. #8
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I don't see any problem with having an item buy-back option. We have it on retainers and some vendors so why not on the Tome Gear vendors too? Those long lists of gear can get very confusing.
    It would be very helpful to anyone with sight issues or dyslexia (one of the main reasons given when it was requested before) and if you're someone who never makes a mistake, it won't impact you.

    As to the argument that the present system teaches you to be more careful, I'm not convinced it does, but I don't think game-systems should be designed to teach you 'valuable life-lessons' anyway. I find life quite capable of handing those out on a fairly regular basis, so I feel no need to get them from the game as well.
    I play games for escapism and anything that makes playing easier and more fun without having a negative impact on other players, deserves to be considered.
    (8)

  9. #9
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,922
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Datachanger View Post
    Could there be rough back-end problems? Probably. Granting the limited currency could interact badly with the weekly cap logic.
    If i had to take a guess, this right here might be the culprit. Exchanging a token(like from the raids or an ex totem) for an item probly works fine in reverse - items and tokens both go in your inventory, and you exchange one for the other. There are often weekly earning limits, but those seem(but who really knows) programmed into the instance as a switch that gets toggled off later on in the patch cycle. So the token itself wouldnt care if you got more then one, the instance just isnt allowed to give you more. But with the capped tomes, any source of them you approach during the week goes to the same limit. Did khloe offer you some? No you dont get extra, you just dont have to earn as many to cap. Hunt train? Daily roulettes? Varient dungeons(most likely)? Its all filling up the same 450 count. Theres a way to make the game see a refund as different then being granted tomes, but if it was an easy fix it likely might have been added ages ago. I dont think ive ever heard a dev interview where they said they were opposed to the idea of a refund for buying the wrong item, but they havent implemented one for some reason.
    (1)

  10. #10
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jojoya View Post
    I would question the belief that buying an earring instead of a ring will be the difference between success and failure in Savage. though. The difference in stats between the two is tiny (assuming you're referring to the fending accessories). If your static is having issues, I doubt that swapping an earring for a ring is going to be a noticeable improvement.
    You would be right to question this! It's definitely not a hindrance to my team's progression. We even made a record amount of progression for week 1, so I am very happy with my team right now.
    It more stems from the fact that it takes n weeks to get BiS, and that process is annoyingly gated by tomes. Making n = n + 1 just compounds the annoyance, especially when its your own dang fault.

    Quote Originally Posted by Solarra View Post
    As to the argument that the present system teaches you to be more careful, I'm not convinced it does, but I don't think game-systems should be designed to teach you 'valuable life-lessons' anyway. I find life quite capable of handing those out on a fairly regular basis, so I feel no need to get them from the game as well.
    I play games for escapism and anything that makes playing easier and more fun without having a negative impact on other players, deserves to be considered.
    Thank you very much for understanding. <3
    (4)
    Last edited by Datachanger; 09-08-2022 at 11:58 PM. Reason: Added the thank you

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