Just give sam an aura like BLM when he has chiten and/or LB, dunno be creative lol
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To be honest we wouldn't see any major change or rework until 7.0 lol. Best we can get it just small adjustment job from rest 3 major patch endwalker.
SAM is by and large the most awkward job to play in PvP. I feel like cast times on a melee are somewhat sensible in PvE, given that your opposition is fixed in place.
However, in PvP, the flow of the opposition is fluid. As a SAM, you will routinely find your cast abilities washing out as the enemy has scooted outside of your little 8 yalm cast. This is more egregious in FL/RW than CC, for what it's worth.
Also, even starting to main SAM now, I still fundamentally disagree with all 1HKO's in any moderately competitive environment. They are the definition of corny.
Im 50/50 here cool idea but i feel DRG LB works either way if we go your route definitely make them a get off the point no matter what but then again if your able to guard it its still that way if you don't have guard
I think NIN should start at 50% or 45% then go down by 10% each chain after or just be a one kill at 75% though I know alot of people wouldn't like that
A very creative concept and I too think the 1 shot gimmic is lame I think its not even creative. Your idea sounds really fun but also alot to more complex for casuals.
Don't get me wrong I like it but people might complain like they do for RPR
I loving the bleed and heal idea alot though giving you sustain and burn while you burst with aoe yeah know what You have my vote for that
but I would change the LB to a line aoe and Kuzushi will detonate the bleed into 10k + the 24k and you heal for 50% of the dmg (might be the weeb in me though)
Horrid Roar is the strongest mit in the game and if your getting piled on you can get away miss me with that one
Something that would insanely help make the SAM fluid would be (IGNORING THE NUMBERS THAT CAN BE ADJUSTED):
- Remove the casttime
- Make Soten auto trigger the current Yuki/Gekko/Kasha Combo but not more than once per switch
- Make Mineuchi do more damage when current health is low not max wtf
- Increase Chiten uptime from 5 to 8 and lower the bonus damage
- Remove the onehit LB and replace it with something that has way lower CD
Right now SAM is just fundamentally broken, not unplayable but just unenjoyable for absolute everyone.
It's a lot of work on the other hand look they can't even deal with NIN and all you have to do there is:
- Set Seiton to max 2 usages
- Remove Meisui (Optional)
- Make Stealth not break the first 2 seconds after usage (Optional)
and all DRG needs is:
- Increased Movement speed
I'd say DRG LB is fine as it is right now. Like, the job as a whole is probably the most "balanced" in that it has some pretty clear counterplay which is neat. Less guard ignoring moves is better.
And horrid roar is great IF you can hit someone with it and IF they're targeting you but as soon as you get CC'd and they walk away or if you're just not being hit it loses any value outside of the sad little 4k or so damage it does.
You've basically just said that "Horrid Roar is good if you use it correctly" and then "but it's bad if the person counterplays it".
I think it's fine where it is, right now it's nice to combine with every other life of the dragon buff so you don't get dicked as easily and you can really use it to hold the point for a short period of time if you need to, if you're holding off for your team.
I agree that the LB is fine where it is, I would make 0 changes to it in either buffing or nerfing it.