Originally Posted by
namtap032892
I myself have severe ADHD and my short term memory is pretty garbage, so I understand how you feel a bit, but fortunately, that's not an issue once you've figured out the tricks to the mechanics.
For the one with the five heads, and the one in the center is rotating, you don't need to memorize anything. The rings will indicate how far back it rewinds (1 rewinds to the very last mechanic, 3 to the very first), and the middle head always be rotating counterclockwise for this. The heads on the side are even easier: Odd number of rings will be the same AoE it just used (so donut or full circle), and 2 will be the other AoE. At the very end of the mechanic, only one quadrant will be safe, so just figure out which way the head will be facing, and determine which of the two heads left are safe. The last head you were at and the one diagonal from it will be safe if there's an odd number of rings, and the other two will be safe if there's 2.
And I believe others have mentioned this, but for the one with the AoEs, the only thing you need to memorize is which of the mechanics you were in the middle for. And same thing here: Rings indicate how far back it rewinds. So, if you were middle the first time you'll only be in if you have 3 rings. 2nd is 2 rings, and 3rd is 1 ring. Otherwise, you will be at your designated clock position.
Sorry if this is too wordy, but I hope it helps explain these two mechanics.