Originally Posted by
Azurarok
oh no (appreciate the history lesson, thank you)
So WHM was always built around having tight MP management, which is weird coming from ShB because it didn't really quite feel like that, unlike BLM, PLD (at the time), and DRK spending mp fast but also having utilities/phases built-into their rotation for recovering it fast. Healing's more dependent on your party's performance + the boss' rotation so I get they can't make it quite as extreme as them, but the result seems to be a diet version stuck in a rift between power/mp recovery that's ended up not having either of those.
MP in general just seems to be a really odd resource at this point since it's a minor nuisance at best outside those four jobs and an RDM having to mass-raise a raid.