Would you say there's any difference between running say The Vault synced and soloing it unsynced at lvl 90, or are those two things close enough as to be identical experiences? Sprinting through one-shotting all the enemies vs doing your rotation and dodging mechanics?
I'm not asking for dungeons to be brutally difficult, just closer to how they originally were. And yes, they have become easier, significantly so. If we want to take the route of "dungeons were always pathetically easy pointless boring trash" then why even have them in the game? Just to waste our time? To make us watch the pretty dancing lights for a few minutes before we get handed our virtual currency and gear? Why not just let us solo them, or make them cutscenes, or just set a timer and then drop the rewards into our inventory after it expires? If it's all boring easy mindlessly trash in the end then who cares, right?
There are degrees of easiness and there's such a thing as too far. I don't care if the dungeons aren't hard but I do care if they're not fun, and they're not fun. I'm playing the game to be entertained not to farm currency.
