To add to this, why is Masterful Blitz its own button? We can't execute it unless we used Perfect Balance so wouldn't it make more scene to just have to 2 be the same button?
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Honestly, in terms of difficulty, I feel the job is pretty much unchanged. There are some weird things in the rotation though...and double solar opener feels like an unintended thing, as Yoshi himself said that MNK was designed to have its most potent attack outside of burst windows...which is a questionable concept to say the least.
But Chakra is on the GCD, and The Forbidden Chakra is off the GCD and they made that the same button. Seems weird if it's a technical thing.
Only issues I really have with it right now are that the job is extremely easy (and boring) in between PB windows (especially with the removal of most of the positionals), and that chakra overcapping is *STILL* a problem, hell they somehow made it worse with the fact you're guaranteed 2 chakras on bootshine during brotherhood now.
Yoshida did make a comment about possibly tweaking TFC to allow for a second charge to be worked on after you fill up the first, but he was worried it might lead to Monks doing too much DPS (presumably by being able to hold it for burst windows and whatnot.) Would be nice, but also they could just give us the lore-friendly 7 chakras and that'd be enough.
If really noone at SE thought about the possibility, then they´re even worse in class design than i expected. On the other hand only one of both Blitz-skills is upgraded to 700 potency. Either it´s to balance both Blitz rotations in DPS caused by the BS spam with Elixier Field, or someone really thought about it and they wanted to leave us a 2nd rotation.
Given to balance the standard opener is better with less 120s cd´s in your party and it might be a matter of the fight, downtimes etc... so far it´s not so much superior and probably only matters for some parse-grind or 1st world kills anyway. (I highly doubt the world kills will happen with MNK anyway.)
We already have way too less buttons now, so i really don´t see any reason to combine even more.
Next to that, we would need some new gauge to see if PB is on cd or not, when it´s overwritten by a temporary skill. With its 2 stacks, it´s way clearer to keep both separated.
Oh true... I wonder if it's because its the other way around that it works? I'll have to think about any other skill that goes from OGCD to GCD, but after you bringing this up, it's probably just bad design button bloat, not unlike summoner had last expansion with several buttons that should have been, and now are, consolidated. Perfect Balance having stacks might be part of the coding limitation too, though not sure if that's a thing that other jobs already have addressed.
And yes, I 100% agree on 7 chakras instead of 5 as the cap we can hold. I'm hard pressed to think of any other job that has its resource be at exactly 100% before you can use the skill tied to it. Or if they don't want to redesign the job gauge, even just reducing the number of chakras needed to use forbidden charka from 5 to 4 (even if you have to take a small potency hit) would solve the problem.
Im relatively new to monk myself but i did play it a bit before the changes went live.
I find the changes to be fine, more or less. Though i would love to see the cooldown reduced on perfect balance. The beast skills should also be ogcds to make them a bit less clunky to cast. Of course anatman, six sided star and riddle of wind need updates as well.
Anatman id say basically needs to do anything useful that isn't as insanely niche as it is now. Perhaps making it some kind of defensive form during which you get lots of damage resistance and dodge chance, as long as you don't move or attack?
Six sided star should just be a normal gcd with a cooldown. Or even an ogcd with a cooldown.
As for riddle of wind, as someone else have suggested i would love to see this further reduce gcd time for all skills rather than increase the rate of autoattacks.
Things i definitely hope wont make a return that is the positionals. As much as enemies spin around they were a huge pain to actually use and more up to luck than skill in most cases. Sure you could pop the various skills that removed the positional requirement, but then whats the point of them in the first place? They were the main problem i had with monk before the changes and i find the class to be a lot more enjoyable without them. If they must make a return they should be less required and be something like a 20+ to potency when hitting the right position.
Fair point. If Blitzes are meant to be a core part of Monk, they could (should?) have prolly added it to the gauge in some form or another, but didn't. Not a big deal either way, and I agree that Monk doesn't really need fewer buttons.
Still, for next expansion if they wanna give Monk a new skill, well there's a button they can clean up to make room for it.
They don't, and when they do turn you can look at where the tank is and adapt to how the boss will turn and you had so many cds to use having 100% or at least close to 100% uptime wasn't that hard.
And having a bit of downtime or imperfections is something every Job in the game has to deal with same with Casters having to move and learn positioning.