I get the argument that the amount it heals in the duration of xyz content is significant but what's funny is that number at the end of xyz content compared to healer output and heals received would actually show everyone how terrible it is.
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You guys make a really compelling argument at making sure nobody wants to listen to you.
Alright then.
So what do we do ? :) What do we discuss ?
Go on, say something that isn't "everything is terrible. The devs don't listen to us. They always play favorite. No use talking".
It should tick 6 times not 5, and as I showed earlier that 60k healing makes it more effective than a rampart when used effectively, which part of that maths dont you get Im happy to explain again. It objectively does provide survivability in a group pull so im not sure where youre getting that from.
Edit: looking at camos numbers and aurora, to have a "beefier camo" in exchange for aurora youd have to buff the shit out of camo (like buffing it to 20% still probably wouldnt hack it due to the uptime difference) at which point youre creating a situation where gnb could have more cooldown power than it necessarily deserves when it comes to dealing with TB's.
@hierro:
In conjunction with my healers, and by planning out auroa uses i can go pretty much the whole section I tank in e12s without receiving a gcd other than maybe a regen from my healers. Also again, im not sure if you saw that quick calculation I showed earlier, but healing 27% of your HP is actually more mitigation than a rampart will give you most of the time, and its on a lower cooldown, can you dispute that, id love to see your reasoning.
I don't know why you guys keep saying "60k".
It's only 60k if every tick of it crits.
The reason aurora is "bad" is because HoTs, and DoTs, exist to be higher return but over longer duration.
Aurora isn't stronger than anything other than small-pack Abyssal Drain. It's equal to equilibrium, but part and parcels over 18s.
No one would say "Regen is good" if it was 700 instead of 1200.
Bro.
Bruh.
Brah.
Breh.
Under what context do you think I'm talking about? Please, divinate. Is it raids, where I said it's mitigation is perfectly serviceable, or is it dungeons where I specifically make the rant about?
This may require putting on your thinking cap.
I missed you saying the raid part, ill admit that, the rest of it still applies to what you said about dungeons which youre still ignoring, 27% heal is more impactful (especially in dungeons where things are generally pretty weak) than using actual mitigation sometimes, you were also saying it is "bad", i still dont think it is bad in dungeons, and what i said still applies to that, most of the time in dungeons your health drops so slow that a 27% heal is still impactful provided folks arn't overhealing. I still dont see why just the fact that it is over time makes it bad. Also no need to be an ass about it lol, we're just talking about game balance. Id still love to see your reasoning as to why free 27% healing is bad when that free 27% is offering more mitigation than your other cds when used properly.