I cant agree with you more on this one.Something like 3.0 BRD, yeah, But I kind of fear, like you do that a job like rdm/pld will get the chopping block very soon, even if they are reliable and thematically well done.
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Not saying I can't be wrong but I don't imagine they will purposefully do anything to Paladin or Red Mage to 'greatly' change it, in terms of it's core DNA. Of course they'll add something new but I don't imagine that's going to be a MCH redesign to a job that is already well received.
Say unlike before a lot of people were complaining about healers not healing enough and so they did some changes (I believe due to that), but of course those changes just made different issues lol.
Also would agree that Paladin feels quite nice, it's my favorite job. I wouldn't mind some more big boom spells since I feel that gives it a holy tank (actual tank, not the generic mmo term) / holy juggernaut vibe, which is quite fun, and perhaps a shield skill (shield bash maybe getting some love, since we've low blow already) or a way to use clemency without it being such a harsh punishment to our damage, but still a job I quite very much like. I also have a dream that Paladin may one day get the lightning spear kind of attack from Dark Souls (what one of the knights uses in HW to kill our bro, but holy looking instead).
Clearly SE isn't much interested in feedback, I don't think they have actually been on this forum in years and most people recognize that and have moved on. The only people on this forum who are left don't have much interest in feedback either and think the game is perfect the way it is and you're just a "stupid troll" who's trying to ruin their game. It honestly feels like they are taking your opinions as a personal attack. Trust me guys, SE isn't reading this stuff you don't have anything to worry about.
I wish I could be as optimistic as you sometimes, but I've seen a whole lot of "adjustments" since 2.0 launch. I really do believe that they will just unnecessarily chop jobs up to make others in the role feel more safe at night having a "slice of that", Thats usually all we see every expansion. Sometimes they take it too far, and have to do a MCH or a 4.0 reversion like BRD. I hope that MNK will get the proper attention it deserves in 5.4
I can usually see what feedback lead to a change, or at least feel lines could be drawn, so in that way I feel a bit optimistic I guess. There are moments where it does appear SE put cotton in their ears, but I don't feel that's the standard. Call me out on it if the next expansion doesn't do something for healer's, I feel they'll try to address it then.
Part of the issue is it appears they plan long in advance so any changes require sneaking it in very slowly overtime or huge effort to detour the train. So if you think of your feedback having like a six month /minimum/ turn around you might see stuff connect more. Also it might come in a slightly different shapes than expected.
I am also interested to see what happens to monk, I am curious how much of the DNA will be preserved while they make the GL easier to manage.
Didn't say anything really important but also wanted to add I did edit my other post a little after you quoted (added some lines about PLD) :D.
Oh yeah sunlight spear faith build(\o/ praise the sunbro), one of my favs in OG Dark Souls for sure. I think PLD is pretty good, a little bit of crazy on the holy attack magic spamming though(not accurate to FF PLD at all btw). After their current kit i cannot think of anything they could give PLD like literally. Anything thematic(and FF historically accurate) would really just cause people to have a surprised pikachu face. Like literally all thats left is a raise and esuna like ability. I reallly really have a hard time believing they will actually have the balls to do that with how at least what i think the majority of tanks here feel they base their balance on with the tanks and kind of predicting within the framework of what they seem content as "balanced" amongst the tanks right now. Color me surprised if they do though. I feel more like they are working to get rid of self healing on tanks. This would be an interesting job reveal if they did this.
Didn't know you were an elf under that helmet..
Pretty sure your synopsis is correct, as pointed out that although we got less of the usual content, we have been getting more side content related things, ala more things to do that arent always the same things we used to always get. I honestly on one hand do kind of agree, but at the same times things like dungeons to me, like well if its a story dungeon its fine, but optional dungeons like revisiting this area but going the oppositte way with entirely different mobs/etc is kind of just doing something just to do it? Maybe the weekly grind could change? Thats a formula they havent bothered changing throughout, but it also keeps the dungeons from going entirely extinct. How many people really enjoy daily dungeon grinding formula? I dont know