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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066

    "Revamp/Rework" obsession

    I do not get excited when every other patch FFXIV announces they are revamping or reworking something.

    Its one thing to make a little tweak here and there to improve something, but to completely "rework/revamp" jobs and systems over and over makes it come off as someone has no idea what they are doing. It also isnt enjoyable as a player to "go re-learn" a job, class or system every other patch. Jobs should be getting improved with the expansions, not reworked over and over.

    I do not buy into the mindset "this is an MMO, its common place" because it is bad practice. It takes away from the development of actual new content.

    In fact, content has been steadily getting reduced.


    Dungeons:

    I have been playing since before ARR's release, we have gotten a significant reduction in dungeon count.
    2.0: 19
    3.0: 13
    4.0 10
    5.0: 6

    We have seen a reduction in raid quality.

    The raids are now just an arena with a boss. They even removed the door boss to prevent underperforming party members from participating in the harder fights.

    Raids:
    2.0: (First introduction to Savage raids.)
    3.0: (Door boss "Faust")
    4.0: (Door Boss' "Exdeath, Kefka, M/F)
    5.0: None


    Trials:

    Trials have been drastically reduced and cut since 2.0
    (2.0 is so high because of things like Gilgamesh, Odin etc.)

    2.0: 16
    3.0: 7
    4.0: 9
    5.0: 5


    Job quests:

    In 5.0 job quests were reduced to role quests.

    ....and nothing was added in its place. We just got fewer unique quests with literally no trade off.

    Jobs weapons reduction

    GNB/DNC do not have access to all primal weapons glamour.

    Race reduction:

    -Reintroduction to gender locked races
    -More importantly, Hrothgar and Viera dont even have access to all hairstyles ***OR*** all headgear. Both. not just one, but both.


    We have seen a reduction in Maps. The doors were 7 doors for the first 3, not to mention 4.0 saw the introduction of not only "Wheel of Fortune" optional dungeons, but also the Thiefs maps bonus dungeons. 5.0 is reduced down to only a 5

    Maps:

    2.0: Introduction of unhidden maps
    3.0: Aquapolis 7 Doors
    4.0: Lost Canals 7 doors, Thief's map 7 doors, Shifting Altars Bonus dungeon.
    5.0: Lyhe 5 doors.

    (5.4 hint at wheel of fortune? Still. Only 5 doors. This is fewer rewards. (Less chance at goblins/whiskers/etc. And no "double or nothing" does not make up for this, unless the % for rewards were increased, which they are not, so you're more likely to get nothing than double.)

    Levequests:

    We havent had new battle levequests since 3.0.

    Sure some people dont care about this but some do, the point is not if you care, but that its cut content in favor of this obsession of "rework/revamp" nonsense.

    Guildhests:

    We havent gotten new guildhests since the launch of ARR.
    (18)

  2. #2
    Player

    Join Date
    Dec 2012
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    Limsa Lominsa
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    1,066
    And with all this "rework" and "revamp" they still havent touched The Praetorium and Castrum. Something thats been a major complaint since 2.0.

    No, "main story roulette" is not what those two dungeons are or were made for.

    That is not a fix.

    In fact its only making the situation worse. Those dungeons are ***story*** dungeons, they are not designed to be "I'm going afk and getting more than half a level for not playing FFXIV."


    They also still havent fixed housing either. Which has also been a complaint since its release in 2.x.
    (10)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Looks like you're tying revamping content with less content as a whole- certainly redoing something takes resources but having to redo MCH for example wouldn't exclusively explain the difference from 2.0 to 5.0 as were revamps between those points as well. That and also looks like you do want revamps of some content, just that the content that has received it you didn't feel worth it for whatever reason.

    All in all to say the devil it seems you're focusing on is the reduced content and not the redo in and of itself as a concept. Like if you revamped say chocobo content such that it had new content that had some relevance and gameplay content that's not like revamping say a perfectly well enjoyed job (say if they revamped Paladin entirely, I hardly hear people complain about that job). There was a feeling of changing a job you liked away from that feeling but you also mentioned some items that you would appreciate some changes to, so it's not revamping that was bad but what that you didn't appreciate.

    If the content is really bad I think it's worth it as while not exactly like rotting food I still think it has a vaguely similar effect. Rotten apple spoils the bunch, unlike food it doesn't have to spread but it can mar the experience which might feel like spoil spreading. That and sometimes revamps / redos can provide a much better and or deeper experience, beyond polishing it up and making the whole package look well done.

    I have also noticed some reduced content points, and am personally hoping it's because they're preparing something cool - maybe the expansion is going to have some neat new feature or expanded something further than they would normally (say if they wanted to end the main story they've been working on so far with a huge huge bang). Now of course it's possible they're just trying to save money (number of possible reasons, some eh some reasonable), or they're moving it over to other another project lol.
    (8)
    Last edited by Shougun; 10-21-2020 at 06:09 AM.

  4. #4
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    I'm struggling to understand what the overall point here is, you say that revamps and reworks are detrimental to the game but then twist it into a rant about lack of content, I stand wholly confused. The job reworks aren't worked on by the same team who makes those other content types anyways so I'm not sure what the rework point has to do with the main problem points you seem to be reaching for here.
    (11)

  5. #5
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    I just want to say that imo we don't need jobs reworks so often. Some jobs were changed a lot instead of adjusted, turning them into something inferior (DRK). Some jobs are changed from one abomination to another each expansion. And for example PLD and RDM are peak job design, and probably 6.0 changes will ruin them, because it will introduce forced changes.
    (3)

  6. #6
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    I would like to point out that this is only 5.3 so the raw numbers your using for total trials/dungeons are slightly misleading as 5.4 and 5.5 will both likely have more of each. Also, we have 6 trials or were you not counting Memoria because it only has the Extreme mode?

    Yes, battle content has been trimmed. Yes, we have two races that feel unfinished. However, blaming the job reworks for it isn't likely the source.

    Flying in 2.0 zones, greater community advertising tools like fellowships and the new FC recruitment tool, world visit and expanded cross world party tools, and all those QoL changes coming to almost everything in 5.4. Those all likely had a hand in it. Back end changes are rarely glamorous, structures for future systems take time, and maybe we just haven't seen the results.

    What I'm saying is there are better theories on dungeon reduction than blaming the job tweaks.
    (7)

  7. #7
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    at this point i don't even know why OP even bothers playing the game anymore, everything seems to annoy him. while resources were taken out of the things he mentions they were also put back in in other places too, but he neglects to point this out.

    also "door bosses" in raids are exhausting to me.

    the devs have a schedule, which means they do not have unlimited time to make as much things everywhere.
    more money/people will not solve the problem either because you will hit a wall as well in that regard.

    OP should just give up now and move on to something else or come back next expac or two later.
    (7)

  8. #8
    Player

    Join Date
    Sep 2020
    Posts
    140
    Repeat after me: ff16
    (3)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,460
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    So, when will the forums get a thumbs down button? At least make your rant relevant to your title post, or your original complaint, for that matter.

    We've had a lot of stuff taken, but equally so we've had plenty added since ARR. If I were to be as pedantic as this OP, then I would say:

    -Deep Dungeon content 3.x / 4.x
    -Lords of Vermillion (3.x)
    -New GATEs (3.x/4.x/5.x)
    -Unique Blessed Tools (3.x, 4.x - I guess ARR had luminary tools, not that they had a glow or anything!)
    -Ishgard Restoration (5.x)
    -Doman Reconstruction (4.x)
    -Ultimate content (4.x/5.x)
    -Eureka/Bozja which features its own zone and unique mechanics therein (Logograms/Lost Actions + Baldesion Arsenal + Castrum Lacus Litore) - (4.x/5.x)
    -Role Quests, which I would absolutely argue has as much if not more substance of lore/story than what Job Quests in preceding expansions had.
    -Spearfishing (4.x/5.x)
    -Custom Deliveries (4.x/5.x)
    -Relics for DoH/L (5.x)
    -Ocean Fishing (5.x)
    -Airships/Submarines (3.x/4.x/5.x)
    -Diadem (3.x / 5.x)
    -Squadrons (Command Missions)/Trusts (3.4 originally, expanded in 4.x & 5.x for Trusts)
    -Limited Jobs

    I don't know about revamps/reworks, but that just shows the game has been and is still maturing in many aspects. Even with reductions in these areas the overall substance and quality of the content has improved, dramatically.. Compare the quality of dungeons back in ARR to HW, SB, or even Shadowbringers for that matter. Easily shows.
    (10)
    Last edited by Kaurhz; 10-21-2020 at 09:53 AM.

  10. #10
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    I am amused that the word obsession was used. Quite a hefty dose of projection.
    (6)

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