Originally Posted by
Jojoya
We know this will never happen. SE is already pushing to optimize the current housing servers so each world can have 24 wards instead of 21.
Safe to say there are far more than just 24 FCs on a world. If 30% of houses are FC owned, that puts the average number of FCs that already own a house at about 1500 per world. SE isn't going to create over 1500 wards for housing on every world.
Then you have the 3-10 member FCs that seem to be a source of contention in this thread (not sure why anyone sees them as a problem or not good enough to be able to own a house). That would make most of their wards empty, a poor utilization of server resources.
Then you have the FCs that have over 30 unique players. Not everyone would get to have a house and there would be drama. The problem would be even worse for the truly large FCs with over 100 unique players.
SE has decided that FCs with 4 members are large enough to purchase a house. I might argue to tweak things a bit for getting and keeping the house (make it at least 4 unique player members on the FC roster at all times instead of just at purchase, with at least 4 unique player members logged into the game once every week) but that's about as far as I would go. Whether or not SE could set up some sort of system that could monitor such requirements then flag for GM review if not met is something else. Probably not, which is why there is only the restriction for purchase, making it easy to set up the shell FCs.