Hallow on adds? Yes, please do, as soon as possible and at the very end.
Clemency?????
CLEMENCY???????
The only reason I would touch that if my healer was DEAD.
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Hallow on adds? Yes, please do, as soon as possible and at the very end.
Clemency?????
CLEMENCY???????
The only reason I would touch that if my healer was DEAD.
In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
Living Dead I entirely disagree with, unless the healer in the dungeon is a WHM. If it's a Scholar or Astro, however, unless I know the healer personally and know what they're capable of I don't have any confidence in them to solo heal back to full HP to cure Walking Dead.
The only ways Super ends badly is if you get server ticked and die during the time after it puts you to 1 HP but before you're given the invuln (which is rare, but still can happen, I've had it a couple of times) or if your healer is straight up asleep and leaves you at 1 HP for the entire duration of Super and then allows you to die to autos once the immunity wears off. In fact, the only cooldown safer than Super in dungeons is Hallowed.
i generally use Bolid and hallow in dungeons a bit
most the time they sit there and collect dust in dungeons so why not.
ill use clemency if i feel its needed in Req window normally not like one less Holy Circle is gonna kill me.
Bolide only ends up messing things up when there is no communication
or both WHM and GNB have a fear moment and the GNB is just a little too slow on the bolide