Its a tanking role vs tanking role.
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You're missing my point, within FF there are not Multiple builds, you have your kit as you see it not changing. In WoW there are choices in the abilities you use, not everyone HAS to play the same, and you will not always be using one ability or small amounts of abilities through an entire run. While some classes in the tank role can be built to revolve around low CPM and only using a small amount of your abilities, you are not locked into that type of gameplay.
Facts?
The only fact here is that you didnt even touch LFR raiding in your life.
A healer from WoW can heal a whole FFXIV raid while sleeping.
FF fight is boring, I mean, who wants to watch a stream of this game... You put it on Twitch and even the bots avoids it.
That's what happens when the most interesting part of it ends up being making an Instagram or trying on outfits.
Look Methods world first and Alexander Ultimate... You want facts?, all for ya.
I mean.. the fact that the ability usage for DRK is padded out by Hard Slash > Syphon Strike > Souleater is kind of making me laugh. To use Souleater properly you have to use the other two, so you're not using more of your kit, it's simply three steps to the basic attack (like all tanks).
And yes.. i can safely add in that you've never touched a WoW raid in your life, or mythic+; Those things get hectic and you can't plan out where to move and what to do down to the literal second, nor can you prepare for moves just because the boss just used a specific move. XIV allows you to, even if you don't use something like ACT, the boss fights are a choreographed dance rather than a fight.
I can only imagine what the clear rates would be of things like red button Mimiron, Yogg 0 light or algalon, let alone harder ones.Quote:
Mekkatorque Mythic was something else, Imagine a fight like that in FFXIV.