Originally Posted by
osutin
Part of me agrees with you, but don't you think jobs should be balanced by their performance when played to their highest potential? If one job is more difficult than the others but performs markedly better when executed perfectly, it will become meta. MMOs aren't fighting games - the difficulty isn't all wrapped up in execution. I think it's short sighted (and probably impossible) to balance jobs based on average level of play. The average aptitude of the playerbase as a whole probably increases over the life of an expansion as people improve and less dedicated players leave the game, so classes balanced that way would need constant reworking (this is just a theory, I have no numbers to support this).
Just my 2 cents. NIN definitely needs a buff, I just think the design philosophy should aim to equalize jobs based on optimal performance.