Let's be real by your progression you wouldnt quit, you may not like it but you would stay.
And that's a great Suggestion.
Public Content! im going to add that now
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Well put,
I agree i would like to see new and innovative things but unfortunately as we saw, their idea didn't go well with the community in the beginning. Sure you might stay for what the other masses didn't like but if people are leaving left and right. What do you turn too? Chances of new things that "might" work. or tweaking it until its acceptable? I'm suggesting some things people enjoyed, not 100% cloned, but similar in a way where is possible to say "Oh' i enjoyed this kind of thing in 11"
This is the thing, every FF was like this and only FFXIV wasn't because they initially tried to cater to the mainstream audience instead of doing what they do best (they even admit it was a mistake to be different for the sake of it.) Taking what works in FFXI is no different from copying WoW like every other developer does.
The ZNM system for example isn't really used in any other MMO, especially because they tend to dump things in instances and makes the world feel barren outside of hubs and cities. ZNM system is basically open world content where you spawn challenging HNMs (at the time) for good gear, you controlled when you fought them and you progressed through a series of them to fight the "final bosses" and eventually Pandomnium Warden.
ZNM was more of an adventure as you travelled all over ToAU fighting tough enemies, even in spots you'd normally never go in basic leveling/exploring. How is this a bad thing to incorporate into XIV? What will happen in Hamlet defense is exactly the same concept as Campaign and Campaign Ops? (It's sounding like it from recent review) There's nothing wrong with taking what works from a previous game, especially one you've created before and making it better, if every other MMO developer can do it, SE can do it too.
It's less about "re-living glory days" and more about "SE, look at what you've done before, you made a successful MMORPG, especially in the FF series 10 years ago and opt'd to ignore that."
Please no more 6hr spawn with 1hr window or anything of that sort.
I rather have it where you and a group have to hunt certain items to spawn the NM.
I am so done with sitting around waiting for something to pop wasting my time trying to claim against tons of other people like in ffxi
In so many words this^
I thought the ZNM system was very unique. Which is why i asked for it to be in XIV. For the point's she made about
Going to area's never really explored is a great point as well. Im sure people here havn't been all over Grid/Uldah/Limsa area's if these send you to that area to fight those monsters. it has already added to your "immersion" of the game.
I even enjoyed the Tier's of the bosses but removed that for just bought pops with GuildLeve's which i think most people have 99 of...
THAT is not why it failed, it failed because Tanaka was a stuborn mule and set in his ways.
I think its fair to say that if Yoshi-p was in control from day one this game would be nothing like this or FF11 for that matter.
Yoshida seems much more in touch with current gaming than Tanaka every will be.
Considering Yoshida wants to make FFXIV feel more like a FF game, do you really think, unlike Tanaka, he would ignore the previous MMO based around Final Fantasy III?
The mere fact we have jobs and iconic gear for them now is kind of proof he's not afraid to pull from the series. FFXIV failed simply because it got pushed out early to pad a financial report.
Great post. I find it funny when people say "If this turns to FFXI I'll quit" but FFXI had so many good elements, that's why I played it for 7 years. It doesn't need to do exactly what FFXI did, which it isn't. But taking some of the elements from it would boost the game that much more.
If anything the mere fact I'm playing a WHM and DRG (which playable in FFXI too) right now means it's a FFXI clone based on those standards of "it'll turn into a FFXI clone!"
I don't see said people quitting....or is it because they simply took the concept did something different with it?
LE GASP
It is possible to pull from a previous game, do something different (better) and it not suddenly become a clone.