Originally Posted by
Shurrikhan
I've not suggested it be a straight DPS job, utility-heavy or otherwise, but if it were and such were an issue, then how the heck are we okay with Red Mage? Or, for that matter, Ninja or Dragoon. Though melee, they're just as utility-heavy. And if that capacity -- utterly regardless of style, playflow, aesthetic, theme, vibe, or feel -- is all that a differentiates a class... we're already screwed. You can absolutely use mechanics and resources to effect great enough that Summoner and this Necromancer would feel distinct. Just as Summoner didn't have to about DoTs, neither must Necromancer feel much of anything like Summoner.