Originally Posted by
PortalScience
There have been many posts about eureka as its own experience, but I would like to take the time and look at eureka as a relic experience. 4.0 made the choice to make the relics bound to eureka, and this really feels like a step backwards from previous relics.
On top of this, Eureka is an instance, which means none of the weapon grinding can be done at the same time as other tasks (such as running leves or killing monsters while waiting on your FC). This also completely disables the interest/viability of doing later relics, as Eureka will become less and less popular over time. In contrast, 2.0/3.0 used the relics to revitalize old content (crystal tower was basically dead before the existence of aether oil).