That sounds like you just have a ammo system like MCH. Or a system like how the Heat Guage on MCH works where your abilities change once you are over 50 heat.
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I'd rather not... then we'll just have Mudra lag again. Which Mudra lag is still a thing so much that people tend to use Fuma over Raiton. I saw someone in a video mention what if the Weaponskills that use the "Trigger" are oGCDs that work like SAM's Kenki. Which means your Defensive abilities might use that system as well so... it will be interesting.
I hope it doesn't become the tank version of what MCH is now. I also hope it doesn't become a reload bs like the DA spam is nowdays. Tanks are more simple to play because they have to be focused on tanking and supporting, so I don't think they will do something like NINs. If they turn the job into a weaving/double weaving fest, then I'm out. This is my personal stance on the matter.
This is what I meant by the Mudra-esque idea post.
like have an OGC we can load individual ammo types (maybe even quickly like PVP MCH) and maybe have one that will fill out the rest with the last one we put in, than have a have some weaponskills that use up ammo. Maybe have one action dedicated to using a single ammo type (can either be a self buff or attack depending on ammunition), one thats a combo ender that acts the same as the previous action but creates an even more powerful single target attack with offense ammo types (to incentivise saving attack ammo) , and an activate all ammo weaponskill that will quickly use up all ammunition to immediately gain all the effects when applicable (as well as to quickly clear out ammo)
I kind of want to see Draw and Junction get worked in. Combos draw aether, job gauge is how much has been stored, Junction loads up the magic ammo based on how much has been drawn.
No to positionals as tanks dont have access to true north. And if Gunbreaker was the tank with positionals it would make it a permanent off tank. Which in turn right out the gate would put it in the last slot for tank meta.
I hope its an active tank but doesnt have a gimmick like spamming dark arts.
Oh come on don't keep the DPS for yourself !
Seriously, I don't think GUN will have as much dps as WAR, but they should be close second along with DRK with probably some utility (even if I can't picture what). Concerning the speed, as I said, we already got 3 slow heavy hitting tank, adding another one will simply make it another tank. Giving him a haste buff will make it "the fast tank". You talked about WAR identity, same here, speed can be GUN's identity. And since one of the animation is 2 fast upward strikes, probably the first attack of a combo, I think it counter pretty well your argument about gunblade being heavy. I don't remember but I think other animations were also multiple hits. I think a lot of melee DPS don't like tanking because it feels too slow and not deep enough. GUN should be a tank that these players can enjoy and will stick to it longer.
You said making it a DPS oriented tank will make it mandatory as OT, but the same consequence will apply if it has debuff that increase team damage. No tank is currently able to do that, and adding a rDPS tank will destroy any form of balance between tanks.
I’m thinking the GUN’s ammo system might be more like an ‘aspected aetherflow’ than actual ammo.
Consider this:
You have a skill for loading ‘DPS’ ammo, let’s call it ‘Incendiary Ammo’, and a skill for loading defensive ammo, let’s call it ‘Aegis Ammo’.
Incendiary Ammo is your dps stance.
Aegis Ammo is your tank stance.
Once either is loaded, you’re locked into that ‘stance’ for as long as that ammo remains unspent. You can use a skill to reload the other ammo if you want to switch stance.
How does this effect your attacks, well similar to Ammo or Aetherflow.
Attacks with the Incendiary Ammo, or at least triggered while Incendiary ammo is loaded, will deal more damage.
Attacks with the Aegis ammo, will generate enmity and bestow a short-term defense buff on yourself.
What makes it more like Aetherflow than Ammo? Well your special abilities would be used to expend all of your currently loaded ammo in one skill. Similar to Inner Beast/Fell Cleave, if you use the skill while you have Incendiary Ammo loaded, you expend it all and deal heavy damage, if you use it with Aegis Ammo, you erect a raid shield. The amount of damage dealt, or prevented via the shield, correlates to how much ammo is consumed, etc.