Originally Posted by
Bourne_Endeavor
Repetition is the benchmark for everyone MMO, and game to some extent. The developers can only produce so much at a given time no matter their funding. That being said, Eureka severely lacks in creativity and innovation. We aren't even offered some form of objective to break up the monotony. You have literally two options: grind trash mobs which highlights the absolute worst aspects of XIV's combat system or essentially afk until a NM spawns. One can argue Eureka isn't for everyone but when one of the most popular pieces of gear is locked behind participating, it's rather apparent the intent is for everyone to partake. And Eureka, despite having a decent foundation, is poorly designed in its current inception.
A significant problem is the aforementioned trash mob grind. XIV is at its best when employing mechanics the player is expected to execute while maintaining damage, healing or enmity. As trash mobs have little beyond auto attacks, this forces the player to do nothing except press 1-2-3 and inevitably win. Put simply, XIV's combat isn't good on its own but flows well through mechanical variance. Less mobs in general but actual mechanics would be a huge stepping forward for Eureka, if they intend to keep this grind.