Seems you forgot some of the original posts in which a mock formula was already given.
Reading Comprehension <Can I Has It?>
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Since i'm sure I'll get nit picked over the #'s listed I did these at work from memory I would obviously put on proper gear and take a basic look at the stats etc on each job then do some quick melds to figure out proper #'s so that it is balanced.Quote:
I'm sure they can put 20 minutes into balancing a formula to keep the current status as is with normal lvl proper gear and give a small boost to the people with materia/HQ gear, and a larger bonus to the people who have full forbiden HQ'd sets for crafting.
10 minute formula I came up with.
take current % numbers and add modifier's A and B:
Main hand stat(vit/str/dex/mnd/etc) for modifier A:
0-200: .8
201-250: .9
251-300: 1.0
301-350: 1.1
351+: 1.2
Sum of ( Control + Craftsmanship + magic.Craftsmanship) for modifier B:
0-200: .8
201-210: .9
211-220: 1.0
221-230: 1.1
231+: 1.2
ex: Weaver with 325-DEX and a sum of 235(control/crafts/m.crafts) doing a forbid with 20% success with new system would be: .2 * 1.1 * 1.2 => .264 or 26.4%
you troll my thread then demand exact figures on an example you want without providing the gear stats so that I can run my sample formula on then complain that ppl are calling you out for trolling?
Back on topic: if you have a current 18% meld the absolute best you could do is improve it to:
.18 * 1.2 * 1.2 = .2592
OR 25.92%
and i'm assuming by "Super gear" you mean that the crafter has hit both of my top materia bonus's for modifiers A and B.
*this is only an example formula that took me less then 10 minutes to devise, i'm sure a developer can do a better more balanced job then I did but should be enough to get my point across.