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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295

    % Meld Success Rate

    We need a stat to affect meld success rates, I'm not against the current %'s but the idea that the best gear in the game can be created with the same success weather naked and using an R1 tool or decked out in fully forbiden matteria'd HQ'd top tier gear is INSANE, this needs to be fixed.

    Right now the gear you wear plays such a small role in crafting success I think at least making forbidden % rely on gear stats would encourage the crafting population to take pride and put effort into what they wear.

    I'm sure they can put 20 minutes into balancing a formula to keep the current status as is with normal lvl proper gear and give a small boost to the people with materia/HQ gear, and a larger bonus to the people who have full forbiden HQ'd sets for crafting.

    10 minute formula I came up with.

    take current % numbers and add modifier's A and B:

    Main hand stat(vit/str/dex/mnd/etc) for modifier A:
    0-200: .8
    201-250: .9
    251-300: 1.0
    301-350: 1.1
    351+: 1.2

    Sum of ( Control + Craftsmanship + magic.Craftsmanship) for modifier B:
    0-200: .8
    201-210: .9
    211-220: 1.0
    221-230: 1.1
    231+: 1.2

    ex: Weaver with 325-DEX and a sum of 235(control/crafts/m.crafts) doing a forbid with 20% success with new system would be: .2 * 1.1 * 1.2 => .264 or 26.4%
    Also when adjusting HQ rates it would really be nice if stats played a large role in the hq %'s (especially if you make auto-HQ with all HQ mats allowing you to use some NQ mats but still have a good chance at HQ with exceptional gear would be awsome!)
    (14)
    Last edited by tachikoma; 01-21-2012 at 01:18 AM.
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

  2. #2
    Player

    Join Date
    Sep 2011
    Posts
    289
    Agreed! . If I am using a +1 cobalt saw with forbidden materia compared to a weathered saw when melding forbiddens, the percentage should not be the same. With a full set of hq gear it should be quite noticeable compared to level 1 gear.
    (2)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    604
    Gamblers Crown should of given a small bonus to meld % instead of some useless bonus to spirit binding which is only usable by doh
    (6)

  4. #4
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    thats good for people who will meld their own gear but it will be bad when they add a bazaar/repiarlike funtion so other people can insert materia on the fly into your gear.
    (0)

  5. #5
    Player

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    Sep 2011
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    289
    Quote Originally Posted by Saiph View Post
    thats good for people who will meld their own gear but it will be bad when they add a bazaar/repiarlike funtion so other people can insert materia on the fly into your gear.
    Then give us a materia or set of NM/dungeon/coffer gear with +forbidden %. It makes absolutely no sense that rank 1 gear HQ rank 50 gear have the same percentage to meld materia.
    (2)

  6. #6
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Saiph View Post
    thats good for people who will meld their own gear but it will be bad when they add a bazaar/repiarlike funtion so other people can insert materia on the fly into your gear.

    Honestly they should only allow that for the first materia, any forbidden materia should require you to seek out someone.
    (1)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    if they made stats affect rate then the rates you have now would probably still be the best outcome. All they would do is nerf the rate really bad and make you fully gear up to achieve what you can achieve now with no gear. I dont think theyll ever increase the % or make it easier in any way.


    not to mention its the goblin tool that bonds the materia not your trade tools so they wouldn't have an impact anyway.

    Quote Originally Posted by Meatdawg View Post
    Gamblers Crown should of given a small bonus to meld % instead of some useless bonus to spirit binding which is only usable by doh
    i dont mind the SB part but should been +3 - +5 SB all classes
    (0)
    Last edited by syntaxlies; 01-21-2012 at 12:02 AM.

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    I'm sure they can put 20 minutes into balancing a formula to keep the current status as is with normal lvl proper gear and give a small boost to the people with materia/HQ gear, and a larger bonus to the people who have full forbiden HQ'd sets for crafting.

    10 minute formula I came up with.

    take current % numbers and add modifier's A and B:

    Main hand stat(vit/str/dex/mnd/etc) for modifier A:
    0-200: .8
    201-250: .9
    251-300: 1.0
    301-350: 1.1
    351+: 1.2

    Sum of ( Control + Craftsmanship + magic.Craftsmanship) for modifier B:
    0-200: .8
    201-210: .9
    211-220: 1.0
    221-230: 1.1
    231+: 1.2

    ex: Weaver with 325-DEX and a sum of 235(control/crafts/m.crafts) doing a forbid with 20% success with new system would be: .2 * 1.1 * 1.2 => .264 or 26.4%
    (1)
    Last edited by tachikoma; 01-21-2012 at 12:18 AM.
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by tachikoma View Post
    I'm sure they can put 20 minutes into balancing a formula to keep the current status as is with normal lvl proper gear and give a small boost to the people with materia/HQ gear, and a larger bonus to the people who have full forbiden HQ'd sets for crafting.

    10 minute formula I came up with.

    take current % numbers and add modifier's A and B:

    Main hand stat(vit/str/dex/mnd/etc) for modifier A:
    0-200: .8
    201-250: .9
    251-300: 1.0
    301-350: 1.1
    351+: 1.2

    Sum of ( Control + Craftsmanship + magic.Craftsmanship) for modifier B:
    0-200: .8
    201-220: .9
    221-240: 1.0
    341-260: 1.1
    361+: 1.2

    ex: Weaver with 325-DEX and a sum of 365(control/crafts/m.crafts) doing a forbid with 20% success with new system would be: .2 * 1.1 * 1.2 => .264 or 26.4%
    they could but they wont, everyone would just get really good gear and throw the materia system outta balance. Multi melding is not supposed to be easy, people need to stop asking for bonus's. its bad enough crafted gear is best in game.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    syntaxlies why the eff are you posting in this? you have nothing to contribute its an idea to help give crafters something other then naked r1 melding to look forward too.
    (0)
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

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