So you'd rather current Step's design where you actually ignore all of the mechanics and still kill the boss? My post isn't about how there isn't any challenging content, it's that content, even to the highest level, is so easy you can basically afk. In fact, you can have 1 basically dead weight in O4S and still carry them through it if you tried hard enough. I think content that is story based should expect you to eventually try learning how to do things. You don't have to be perfect. You don't have to be the best. I just want content to expect more than 1 button rotations from the party. That's not a bad design choice. You don't have to hold people's hands.
