Originally Posted by
Geryth
This is exactly why I'm pretty sure that player position information is "favor the shooter" now in their net code.
1) Increase the tick rate! When individual machines are more tightly in tune with the server, timing issues between clients are less apparent (less dying to casting spells after you're safely out of line of sight, less activating abilities or heals on a corpse etc.)
2) Give different rules to different abilities in the net code. Make things like "Hallowed Ground" "favor the player". So if you aren't dead on your machine when you pop it, any damage updates from the server should be nullified.
I will go back to the design of the skill and say, even if they improved their net code and infrastructure, deorbit is just a bad skill that needs to be buffed or re-designed.